Games Category

  • Enjoy Kyobi on the iPhone for Free

    If you enjoyed playing Kyobi on the web, then why not download the complete iPhone version totally free of charge!

    Kyobi on the iPhone is called “Touch & Go”, but it’s the same physics match-3 fun, with lots of added bells and whistles.

    Touch & Go

    iTunes_Store

    This is a fun and innovative “match 3” casual game that uses the touch input of your device to the max. The rules are simple, drag the blocks and throw them together. When three or more of the same color collide they all explode. Just don’t let the blocks pile-up too high. If they stack to the top then your game is over.

    Smashing four or more blocks in one go will release one of three special power-ups – a time freeze, a stick of dynamite that blows up half the blocks on screen and a bomb that wipes out all the blocks.

    Combo bonus points are awarded if you manage to smash blocks together in quick succession and multiplier points are awarded for four and five block hits. Each level has a set target of blocks to explode and when this is reached all remaining blocks will count against your level end bonus.

    As the levels progress the action speeds up and more blocks will fall. From level five small blockers are introduced making the sorting of blocks trickier. From a gentle mind soothing experience the game will develop into a fast paced sorting crisis!

    As the game plays you can organize the blocks by tilting the phone to move all the blocks to the left or the right.

    See how many levels you can complete!

    • Great Casual Gaming fun
    • Total touch game play
    • Tilt the phone to move all blocks
    • Easy to play
    • Great time filler
    • Cool music track
    • High score table
    • Score combo bonuses

    Touch & Go! is perfectly suited to the iPhone, a truly new touch game experience!

    Overall, Touch & Go! is well designed and responsive. For a new take on the standard match and clear block game, the current sale price of just $.99 makes Touch & Go! a worthwhile purchase.

    8/10 Appcraver

    Placing a block is simple. All you do is catch a block out of mid-air, you then have full control of where you place it – and I mean full control. This is what sets Touch & Go! apart from it’s competitors.

    www.148apps.com

    touchandgominishots

    iTunes_Store

  • DarkCubes released – Retro 16-bit demoscene gameyness

    Away3D is an awesome 3D library for Flash. Flod is an awesome library for replaying tracker music in Flash. Throw those two things together with my inner-geek upbringing of the 80s and you get DarkCubes. I grew up drip-fed on ST/Amiga demo effects, and this random little 3D game is what I banged out during a couple of lunch breaks and some hours last night.

    DarkCubes Credits

    I actually wrote DarkCubes back in 2000 on the PC/Windows using DarkBASIC (hence the title of the game). So I had the code and figured it would make a good first experiment for Away3D. A bit of messing around, a bit of swearing, and lots of fiddling later and this tiny puzzler was born.

    The logo is from the original PC game and was made by Yann ‘Kohai‘ Parmentier. The music is by Adam Sikorski (DSX of TRSI), 505 of Checkpoint and Toodeloo of the Dead Hackers Society. The rest by yours truly.

    Lots of keys do stuff in-game, so have a fiddle! (1-5 changes the music for example, D turns on Debug info, 7-9 change texture, etc. Read the scroller for the full list).

    I make no apologies for this beating shitty spec  Netbooks / PCs over the head with a giant CPU grinding axe. Deal with it. It’s hardly the end of the world.

    DarkCubes In-game

    Click here to play (sorry no pre-loader, but it’s only 1MB in size)

    Enjoy 😉

  • Star Fish is released

    starfish thumbnail 100I’m pleased to say that my latest game Star Fish is released and ready to play. Enjoy some underwater aquatic antics in this mouse avoider / collect-em-up. Although the whole game was started and finished in a day, I’m still happy with the presentation and playability. If I had wanted to spend more time I would have introduced moving baddies and more levels. Even so, there are 25 to complete, which is probably 20 more than most people will ever see 😉

    The game uses artwork by the same artist that did the cute insects in my game Bug Box. I think the “cute factor” really played against me when the game was up for bidding on FlashGameLicense. Chris/FGL admitted to me that they don’t have too many “kid friendly” portals on there, which made the game a hard sell. Still, my thanks to RobotJamGames and BigFishGames for taking it on :)

    I’m very pleased to have created another game this year. I reckon I’ve still got a few left in me, but the months are closing in, and I sense the proximity of 2010.

  • My new game “Star Fish”

    Woohoo, I’m on a roll! :) Tonight I finished my new game: Star Fish. It has been uploaded to FlashGameLicense and is under bidding there, so hopefully someone will take a bite (pun intended). Star Fish is a fun little undersea mouse-avoider / collect-em-up, spread over 25 levels.

    Star Fish

    (This is a screen shot of a particularly hectic level!)

    If you’re an FGL friend then you can play it here on FlashGameLicense (developer ratings appreciated!). Everyone else will have to wait until the official release, sorry (or just email me)

    I developed the whole game in 12 hours flat (over the course of 3 days, working evenings). That makes it the absolute fastest game I’ve ever created. It also means I finally managed to achieve my goal of making a game in a day that I set out to do with my previous game Bug Box, but ultimately failed. The next couple of games that I’ve got in development are much larger, and will take a lot longer to bring to fruition, so I’m happy to have sneaked this one out.

    I’m a bit worried that the cute visuals will put sponsors off. It makes the game immediately family / girl / casual portal friendly, but it also means it’ll drop like a lead balloon on the likes of Newgrounds or Kongregate. Such is life :) This is a game I’d be happy for anyone in my family to play, and for that I’m pleased. I’ll keep you all updated as to how it performs.

  • Bug Box Released

    I’m pleased to say that my little “game in a day” creation Bug Box is now released and out in the wild! You can play it over on its games page. Or if you feel like giving it some rating love it’s also on Newgrounds and Kongregate. Quite why I uploaded a game featuring nature sounds, cute little bugs and pure cerebral gameplay to those two sites is utterly beyond me. Hopefully my sanity will have returned by the morning :) On the plus side it’ll appear on BigFishGames by the end of the month.