Games Category

  • Assembloids is in stores!

    assem_tape_bigRemember Quartet, our flash game from 2010? Remember the Commodore64 port called Assembloids from late last year? After being an unexpected hit in the RGCD C64 Cartridge Challenge it is now available to buy on a C64 cartridge in both regular and deluxe editions from RGCD and also as a cassette tape from Psytronik.

    I was excited to receive my deluxe copy in the mail today, and just as back in the golden days, the box comes full of goodies. Apart from the radioactive-green cartridge itself, there’s a neat little instruction booklet, a code-sheet for keeping track of your best scores, a sticker and a themed business card.

    The game itself is further improved from the competition version, and features a multitude of neat little details.

    Developing a game for C=64 has been immensely fun, in no small part thanks to having a great team of people. Enthusi (Dr. Martin Wendt) was constantly finding ways to squeeze even more stuff onto the cart and had endless patience for my (and others) requests and nagging.

    It was a rare honour to have Conrad (Owen Crowley) employ his mastery of the legendary SID sound chip to provide a better-than-original rendition of my original Quartet MODs. Last but by no means least, Heavy Stylus (James Monkman) conceived and organised the whole effort and basically fathered the project.

    Furthermore mad props to Jazzcat the trusty playtester and consultant who saved us from eternal shame on many an occasion. For me it’s always a blast making graphics on the C=64 as working around its limitations  feels like a mix of doing pixel art and playing a puzzle game. Having to program a game from scratch meant re-balancing everything and the result is perhaps even more fine tuned to wreck your nerves just enough to still leave you wanting to have another go.

    Here are some shots of the box contents (click for the high res version):

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  • Trashie Rampage – Our January 1GAM entry

    trashie-rampage

    Trashie Rampage is our first entry into the 1 Game a Month challenge. I expect you’re probably already looking for the link to click to play it? Sorry but not this time. Trashie Rampage is a turn-based open-plan ‘war’ game for 2 players (ideally one of them aged around 6).

    I created the game one extremely wet and windy Saturday with my son. Like most 6 year old’s he is in to collecting all kinds of things. From Gormittis to Lego Minifigs to Moshi Monsters. Parents with similar age children will no doubt understand what I mean. Often sold in blind-packed bags you never quite know which character you’re going to get inside. Recently he had been saving his pocket money to buy Trashies. These are squidgy little creatures that live on a rubbish dump and have charming names like ‘Spew Getti’ and ‘Yucko Taco’.

    Anyway the point is he’s got about 20 of these little things now. Which as any old-school Warhammer player will know is plenty enough for a skirmish battle on your carpet :)

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  • Assembloids Released

    Back in May 2010 we released the game Quartet. The aim was simple – you had to put together the robots faces as quickly as possible. The more accurately you assemble them, the more points you get. As you progress the game gets faster and faster until eventually you’ll end-up putting a piece in the wrong place. It was a simple little game that Ilija and I put together over the space of a few days, but it has since been converted and revamped for the Commodore 64. Yes, the C64.

    Called Assembloids it was an entry for the RGCD C64 Cartridge Challenge. Here is what they had to say about it: “Assembloids is all about assembling faces against a tight timer. Featuring high score verification codes and full screen open-border presentation (on both PAL and NTSC) there’s a lot going on behind the simple design. Using player feedback, the team are already finalising a retail version with some nice improvements. Expect to hear more news on this one soon!”

    Ilija did all the graphics and Enthusi and Conrad handled the coding and music respectively. I just watched on in admiration as it all come together at the very last moment :) It’s great to see our game on another platform, especially one as cool as the C64.

    Download Assembloids from CSDb (who also made the great animated gif above)

  • A sneak peek at Dungeon Darts

    We’ve been busy working on our own titles recently, along way a raft of games for the BBC, and one of our new titles is called Dungeon Darts. It’s part of my series of games where I tried to think what sort of bar games would take place in a stock Tolkein fantasy land. In this outing we’ve got dwarfs playing darts, using jewel encrusted daggers and a dragon emblazed dart board :)  Here’s a WIP of the title page:

    The game art was created by Ezra Allen, so if you’re ever in the need of quality 3D modelling or illustration then drop him a line. We hope to have the game itself released in the next couple of months.

  • Our new game Color Crush is out

    Color Crush is our new mini puzzle game. After the rush of client games we’ve been blogging about recently we felt it was time to show something that we made just for ourselves :) It will be one of the launch line-up games on the new AOL Games.com mobile portal, but essentially was just something put together because I’ve always loved this style of game.

    It’s actually a port of a Flash game I made many years ago and I literally ported the AS3 classes over to JavaScript. The resulting JS code is a lot smaller because I ditched a mass of getters and setters (no point in JS as you can break anything, from anywhere at a whim!) but essentially it’s the exact same code, line for line. Anyway have a play and see if you can get a Bronze, Silver or Gold rating :) It’ll work on desktop browsers and mobile phones and tablets of course.

    http://gametest.mobi/colorcrush/

    Needless to say if you’d like to license this game for your portal then drop us a line.