Posts Tagged ‘game’
19th Dec 2009
I’ve talked before about the kids virtual world called WebbliWorld that myself and the Aardman Digital team built. Well it’s been an extremely busy 4th quarter for us as we’ve been releasing hundreds of in-world updates, as well as producing a really excellent racing game called WebbliRacers:
The game has a dual purpose, and two versions exist. One to be released “into the wild” to entice new visitors to the world. And a full version that lives within WebbliWorld which has all 4 tracks and a comprehensive (and fun!) achievement system built into it. Do well and you’ll unlock special items of clothing to wear. Do very well and you can unlock items to decorate your pod (house) with. Do really well and you’ll get awarded special trophies to show-off to your peers
The game was developed by Julian Scott (of Drift Runners fame) with art and animation by the Aardman Digital team. It’s a really beautiful game, and takes the unique and wakky style of WebbliWorld and uses it to full effect as these screen shots show:
Track 1 – The cute little traffic cones blink and change colour when hit
Track 2 – Take the hidden routes for extra coins
Track 3 – Oh I do like to be beside the sea side!
Track 4 – Looks so yummy be careful not to lick your monitor!
I urge you to try it You’ll need an account on WebbliWorld, but that’s a 30 second process and is 100% free. Once you are in-world click the map icon on the menu and look for the arcade machine on the left-hand side. There you’ll find the “WebbliWhizzers” zone, which is the in-world leaderboard and place to play WebbliRacers.
The game has so many nice little touches, from the skid marks, puffs of smoke, jumps, extreme driving bonuses and excellent animation. Lots of what looks like 3D animation (spinning coins, rotating traffic cones) were in fact all hand-animated by the ever talented Robin Davey directly in Flash.
The 4th track is my personal favourite. Originally it was going to be a volcano level, with lava and tikki statues and the like. But it was rightly decided this was a little too dull for WebbliWorld, so the idea of a “chocolate mountain” was born. So the whole track winds around caramel, marshamllow, chocolate and sticky oozing syrup volcanoes. When you drive through the goo you leave a beautiful messy trail behind:
Click here to visit WebbliWorld – I look forward to seeing you on the leaderboard and if you see “WebbliMunro” in world, come over and say hi!
17th Nov 2009
Developing games in your spare time is always troublesome when the real-life workload ramps up. And it’s no exception for me right now. But in between insane schedules and family commitments I am ploughing all of my free time into a new arcade action game.
The gorgeous pixel artwork is by Ilija Melentijevic, and we’ve got big plans for a series of games featuring our feathered game hero “Burd Reynolds”. This first outing see’s him rescuing cute green blobs from alien critters. We’re not actually sure why yet, but it’s fun to play all the same
Here’s a sneak peak of the game, grabbed from the version I’ve just committed to svn:
The Burd is coming… during 2009 hopefully, but I should know better than to ever quote dates in a public place
24th Oct 2008
I wanted to create something quick and fun for Halloween, so I came up with Pumpkin Dash.
You are a candy collecting pumpkin, and you must zoom around the graveyard collecting as many sweets as possible while avoiding everything else. Skulls, ghosts, bats and tomb stones are out to get you.
The Witches Hats will give you either a trick or a treat when collected – so it’s up to you if you dare take them!
I had fun writing this, definitely my fastest turn-around for a game yet (although I could still do better if I didn’t tinker so much!)
Update: You can now play this game on Kongregate.
16th Oct 2008
This game was made for the Shaun the Sheep web site, and is a fun take on the classic dice game Yahtzee, only featuring characters from the TV show instead of dice, and a sci-fi setting instead of a casino!
If you are a member of the site (and logged in) then it’ll save your score to the highscore system – see how you compare with others across the world!
Read about the development process and play the game here.
5th Oct 2008
Tonight was the first FlashGameLicense.com coding competition.
You had 5 hours to create a game based around the theme of “Lies” (you were free to interpt that theme however you wanted).
I was late to start, so only had 4 hours, but here is my end result
The competition winners should be announced on Monday. I don’t expect to win (some of the other entries were brilliant!) but it was great taking part all the same.
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