A quick summary of what’s going on right now:
First of all we’re happy to be one of the judges in the Realtime xRTML 3 contest that is now running. As their name implies Realtime provide some very smart web tech for real time push based messaging. This has massive application in HTML5 based multiplayer gaming. From a simple shared cursor experience to a proper full-on game. There are plenty of code examples on their site - and don’t be put off by the ‘enterprise’ focus either, the free tier has plenty of room to power a popular online game.
Talking at the BBC Fusion Games Summit
I’m pleased to be talking at the BBC Fusion Games Summit next week. I’ll be covering some of the stark realities of building for the mobile web and things to take into consideration when commissioning or pitching for HTML5 game projects. Although my talk is sold-out, if you’re attending the event then please come and say hello!
Sign-up for the Kiwi.js launch
We are getting increasingly close to a release of Kiwi.js, our HTML5 game framework built specifically for mobile browsers. It would be great if you could sign-up on our launch site and help to spread the word. The moment it goes live you’ll be first to know and we may even be throwing in some special offers too
My onGameStart presentation is up on Vimeo
Back in September I gave a talk at onGameStart about making money from your HTML5 games. The talk was called ‘Insert Coin to Continue’ and much to my dismay they filmed it all and put it online So feel free to watch me nervously trying to explain how to get your game sponsored. Despite my obvious nerves in public speaking the feedback I’ve had has been great, so it was worth it! Of course you should also check out the rest of the great videos, especially Rendering Voxel Worlds by Jonas Wagner, if only to see his priceless reaction when his brand new MacBook Pro falls off the lecturn
Storming Christmas Cards
We just had a bunch of company Christmas cards printed (by the ever excellent moo.com) featuring a cute new piece of pixel art by Ilija. We’ve had more printed than we need to send to clients and don’t want the rest to go to waste. So drop me a line with your name and postal address, and tell us what your all-time favourite game is (and why). Come December we’ll shove one into the mail for you, subject to quantity!
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All about Photon Storm and our
HTML5 game development services
- We're hiring: Laravel4 and Web Audio API developers
- A defiant and deadly Phaser 2.0.6 "Jornhill" is released
- A first look at what iOS8 means for Phaser and Pixi.js (hint: bunnies, LOTS of them!)
- Lands of Lorez - our 32x32 pixel dungeon crawler
- Flash to Phaser JSFL Script
- Phaser 2 and our plans for the future
- Phaser 1.1.4 ("Kandor") released. Check out the new features and roadmap.
- Phaser games in Ludum Dare 28
- Advanced Phaser and TypeScript Projects
- How to use Phaser with TypeScript
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