Demoscene Category

  • Cubes of Babylon – Molehill powered Assembly 2011 demo by Evoflash

    Evoflash are probably the only group in the world making demoscene productions in Flash. But wow, are they good! I’ve blogged about them several times in the past, and tonight they released their latest demo: Cubes of Babylon at the Assembly 2011 party in Finland. It’s a lovely piece of work – perfectly synced to the music as you’d expect, with nice shaders, smart visuals and quality design to boot.

    It’s based on Away3D FP11 with their own modifications, running on evoengine2. In their words:

    “It’s basically just cubes and few textures with post processing stack of bloom, godrays, motion blur, depth of field, rgb chroma distrortion, noise vignette and in some parts brightness to palette mapping to create night vision, heat signature etc effects. Runs 60fps on X6 II 1075T & ATI HD6970 with 1280×720 back buffer size (actually because textures need power of two, we got 2048×1024 textures for post processing stack). This was just quick tech demo to see what we could push it initially, I think we got lots to go still. ”

    View it here (FP11 + compatible GPU required) or here it is on YouTube if your machine can’t cope.

  • Pirates of the 777 Seas Demo by Razor 1911

    Just a quick shout out for the Pirates of the 777 Seas demo by Razor 1911. I’m mentioning it for two reasons: first it’s lovely little 80k Windows demo with a great soundtrack, but second and most importantly because Ilija did all the pixel work.

    Coding by Rez and a great soundtrack by 4mat (someone I secretly still hope will one-day grace one of our games with his audio prowess!)

    Pouet demo info here (including download link) or watch on YouTube if you don’t run Windows.
    Try not to though, it looks much better “for real”.

  • Blockparty 2010 Invtro and the Opensource demo engine evoTinyEngine

    Blockparty is an annual demo party held in the US, and 2010’s is about to hit in a few months time. As with all good demo parties there is usually an invitation demo to announce it, and to whet the appetite somewhat. This year EvoFlash created this little beauty, and of course it’s AS3 to the core:

    I’ve not been to a demo party since 1999, but boy does this make me wish I could be there. Nice one guys, nice one.

    There are some lovely effects as you’d expect. Evoflash have been at this for years now, and obviously have a highly streamlined demo pipeline going on. With impressive pre and post render effects; gorgeous blooms, radial blurs, reflections and shadowing. And what’s more – they have released it as open source, free for demo coding plebs like me to use!

    Called evoTinyEngine it’s a small framework that offers you three core elements: Assets, the main Engine and Modifiers. The Modifiers can be stacked up on-top of each other. The Engine handles the construction and destruction of all the Modifiers for you, and there are some really nice things ready to use. Everything is based on 16th note beats, which allows for tight syncing with the audio in your demo.

    I haven’t dug through the code much yet but I’d be willing to bet there are some insane routines in there, that would be well worth studying for game development as well as demos.

    (Now let’s see if this blog post kicks off a 20+ comment flame war about “is it really a demo?” yadda yadda … 😉
  • Mescaline Synesthesia by deMarche (ZX Spectrum Demo)

    Ok so my first post in 2010 is about a demo for a 28 year old computer (the ZX Spectrum) but bloody hell, what a demo it is! Here’s a collection of grabs (from Pouet):

    … and here’s the demo on YouTube.

    Bear in mind that the humble Speccy is running on a Z80 at a mere 3.5 MHz – that’s probably significantly slower than the processor in your microwave oven.

  • Nectarine Radio is Back!

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    Sorry if you already knew this, but out of pure chance I thought I would check to see if one of my favourite web sites – Nectarine Demoscene Radio – was back on-line today, and lo and behold, it was! Nectarine had been streaming classic and modern demo scene tunage across the tubes for years. Site admin Yes had built up an awesome collection (18,000+ mp3s!) and like lots of other people I had saved hundreds of favourite tunes on there, voted on thousands, and listened to probably weeks worth of tunes!

    And then some script kiddie went and ruined it for us all. He found an exploit in a script, and wiped the whole database and back-up. The site died and the scene lost a little bit of its heart the same day.

    Lots of people wanted to help bring it back. I offered my services (as did many others)  but the events obviously took their toll on the Admin, and the site was destined to be nothing more than a fond memory. I would check back every 4 months or so, just in case, and today I struck gold :)

    So I putting a shout out – if you used to listen to Nectarine, or are just interested in 24-hour streaming demo scene coolness, then go over there, register and help to breathe life back into the site again.

    http://www.scenemusic.eu