Archive for the ‘Experiments’ Category

17
Sep 09

Flickr Water Painting Demo

Flickr Water Painting I had an idea for a game where you had to restore colour to the world, by speeding around in a boat and dropping colour bombs onto the greyscale picture below. I thought it’d be fun if the images were pulled in from Flickr dynamically, creating a constant ever-changing sea of levels.

A few hours and a prototype later, and I realise it’s not actually going to work after all. There’s just no easy way to control what comes back from Flickr – you can’t search for images which just have “Big” sizes available, and you can’t easily exclude black and white images, which totally ruin the painting part of the game! There are also commercial issues with the Flickr API Keys needed to search and request images. So in the end what was a nice idea in theory, turned out to be a bit crappy in reality.

However I was left a random but pretty prototype. I’ve removed the boat/gameplay element, so it’s just the water painting demo hooked into Flickr.

Lots of pictures come back with “Image not available“, so just search again. If it seems to hang for a while after clicking Search, then just search again! Paint with the left mouse button. Sometimes it works right away, and sometimes only on the third or so attempt.

One of my artist friends commented that this made him look at the use of colour in a whole different light. He said that as you start filling the image in, the colours that come through are often totally different to what you’d expect – and when the colour is presented in low volumes it can often look very wrong. As if your brain has substituted the colours for you, and when they don’t match it gets confused.

I think there’s something quite calming / feng shui about it all personally.

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29
Jul 09

ActionScript Painter 2.0

Well this is just too much fun! Grootlicht have just released ActionScript Painter 2.0. I wasted a whole hour this evening creating images in this wonderful package. Remember Painter? This is similar. But automated. And made in AS3. It’s a piece of FP10 wizardary and some of the results are beautiful. Here are a few of my creations:

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17
Jul 09

Flash Gameboy Emulator Released

gameboyThis is a sweet piece of work indeed! Using the power of the gnuboy Gameboy Emulator combined with Alchemy, fishf has created a fully playable Gameboy Color emulator in Flash.

While my initial tests don’t show it to be as fast as the real thing (or the gnuboy emulator it is derived from) it’s still a mighty fine piece of work indeed!

So here is Contra: Alien Wars (Gameboy classic version) fully playable in your browser:

Download fgnuboy from here.

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18
Feb 09

4k Game Contest – and a word about ternary operations in AS3

4k Edit: Thanks to Kevin Luck for pointing out a flaw with the code in my original post (there was an extra assignment taking place, which caused the byte count to increase). Remove that and ternary will match if/else on a bytes-used basis. I’ll keep this post up here regardless, just ignore everything from this point on :)
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10
Apr 08

Playing with Flint

Damn I love messing with Flint – it is one seriously cool particle system :) This is a little test I threw together tonight in about half an hour (includes creating the planet image!). Leave it for a few seconds to see the planet trail burn up, and then just click anywhere you want to re-position the gravity well!

Code wise it’s extremely simple:

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