Posts Tagged ‘quartet’

26
Jun 10

Quartet is released (with an FGL sponsorship warning for fellow devs)

After what feels like an age, Ilija and I are pleased to announce that our game Quartet is finally released to the wild, ready for you to play!

Although development of the game was very rapid (we had the whole concept, art and core game up and running inside of 24 hours) the sponsorship process on this one was anything but. As with most of our games we listed it on FlashGameLicense.com. The process started well, and a mini bidding-war broke out between Gimme5games and MiniJeugos. In the end we selected a bid from MiniJeugos, as although Gimme5 had bid higher, they gave us the ability to run our own ads. So we happily selected them as the winning bid, sent them a friendly message and waited…

… and waited, and waited. After a week we sent them another message on FGL. Nothing. A few days later we tried again, but still they refused to get back to us. Eventually after 2.5 weeks with not so much as a peep from them, we had had enough. Every single message we sent them was civil and polite, but what was so annoying is that we knew they were logging into FGL every day, because we could see their “last logged in” dates. Which basically meant they were choosing to ignore us, which is incredibly unprofessional. We asked FGL to step-in and take action, but they failed to respond to us either.

In the end I contacted the other bidder on the game, Gimme5, explained what had happened and offered them the game instead. They replied the same day, thankfully still wanted it and we took it from there. Our dealings with Gimme5 were fast, professional and courteous. They were quite precise about certain integration features, but it was all to do with their branding placement (they weren’t cheeky enough to start asking us for gameplay changes, which an amazing amount of sponsors do!). So there was a bit of to-ing and fro-ing, but no worse than I’ve experienced with any other sponsor, and the game is live on their site today.

While we were integrating the Gimme5 API/branding, FGL did get back to us. They weren’t able to offer any explanation as to what had happened with MiniJeugos, but we were at least able to cancel our agreement and transfer it to Gimme5. To this day MiniJeugos haven’t so much as offered a single message to us, not even an apology, which is quite incredible. So there we have it… I personally know a number of devs who have dealt successfully with them, but they totally failed for usĀ  – so if you are accepting a bid from them on FGL you may want to fire them a PM first, just to check they really mean it. Otherwise it could mean weeks of delay and wasted time trying to sort it out.

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12
Jun 10

Quartet now available free for the iPhone

Ok so maybe we’re sleeping with the devil somewhat in releasing our game Quartet for an Apple device :) But it’s fun, free and TGC have done a good job converting it.

Downoad it free from iTunes

They added a nice feature where you can import a photo from your camera allowing you to use your own faces. Which actually makes the game quite fun (and harder if the faces all look similar!)

We aren’t totally happy with the way the graphics scaled, but we just didn’t have time to modify them (if you look at the Credits screen you’ll see we fixed that one, but got no further). So the lovely pixel graphics look very blurry. But, it’s free, has cool Open Feint integration and I feel is good for killing a few minutes.

The full Flash version will be out very shortly, as we’ve signed an agreement with Gimme5Games to sponsor it.

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23
May 10

Quartet released to FGL

It has been a while since I posted (other than about bitmap fonts in flixel). A brand new baby daughter and a wildly increased work load in the office has cut my coding time down dramatically. But tonight I updated and released our new game Quartet. Quartet is a graphically retro-inspired puzzle game. You attempt to assemble faces as quickly as possible, with more “complete” faces scoring much bigger points. As the timer decreases things get frantic and it’s as much as you can do to survive, let alone put that final piece of robot chin into the slot you need to secure a “full face” bonus :)

The game is now in active bidding on FlashGameLicense, and we’ve had favourable feedback and play testing from a lot of people. Those who “get it” seem to really love it, and ferocious high score challenges have occurred on the beta test. We took a lot of player feedback on-board and produced the final build this weekend, which is up on FGL.

Right now I cannot tell how the bidding will go. It’s started ok, with a healthy first bid, but the weekend has meant its failed to progress from there. I think the quirky retro style may put some sponsors off (as opposed to the game itself) but personally I love what Ilija’s done with the graphics and music. It has a charm all of its own. And while part of my brain wonders what would have happened had we shoe-horned it into a contrived Aztec / Egyptian setting, or one with cute Safari animals, I’m glad we didn’t.

I’m also glad that Quartet is finished, and that we completed it in such a short time scale. There is nothing quite like the feeling of finally releasing a game! It’s quite a buzz. A good kick-start, because we have much bigger, more impressive titles looming sharply on the horizon, and some big changes for this blog. So stay tuned folks :) oh and if you can view the game on FGL, be sure to check out the Credits!

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