Posts Tagged ‘quartet’
15th Jul 2013
Bear with me here. 3 years ago Ilija and I released a Flash and iOS game called Quartet. It was a curious little flixel powered puzzle game with cute pixel art and chip tunes. The concept was simple: move the bits of faces into the 4 quarters of the game to re-assemble the faces. The more complete the face, the better your score. Of course it gets faster and more furious until it’s game over.
Fast forward a few years and RGCD published the game for the Commodore 64 as a proper commercial boxed title (yes, really!) as well as a free download.
And now our little game seems to have jumped to another famous 8-bit from the 80s: this time to the Atari XE. Converted by Marek “Xeen” Cora of Agenda it’s a faithful looking reproduction indeed. Being the massive Atari fan I am this is great to see, and it’s great to see our games travel like this. We look forward to the full release (and if there were enough hours in the day I’d convert it to the Atari ST myself too )
9th Dec 2012
Back in May 2010 we released the game Quartet. The aim was simple – you had to put together the robots faces as quickly as possible. The more accurately you assemble them, the more points you get. As you progress the game gets faster and faster until eventually you’ll end-up putting a piece in the wrong place. It was a simple little game that Ilija and I put together over the space of a few days, but it has since been converted and revamped for the Commodore 64. Yes, the C64.
Called Assembloids it was an entry for the RGCD C64 Cartridge Challenge. Here is what they had to say about it: “Assembloids is all about assembling faces against a tight timer. Featuring high score verification codes and full screen open-border presentation (on both PAL and NTSC) there’s a lot going on behind the simple design. Using player feedback, the team are already finalising a retail version with some nice improvements. Expect to hear more news on this one soon!”
Ilija did all the graphics and Enthusi and Conrad handled the coding and music respectively. I just watched on in admiration as it all come together at the very last moment It’s great to see our game on another platform, especially one as cool as the C64.
Download Assembloids from CSDb (who also made the great animated gif above)
2nd Dec 2010
I’m very pleased to announce that Issue 144 of Computer Arts Projects magazine went on sale today. Ordinarily this wouldn’t be anything I’d blog about, but this issue is a little bit special. It carries a full-page feature on Photon Storm.
Entitled “From online to mobile” it talks about 4 of our games, and how we approach game development with mobile in mind.
There are some lovely screen shots of the Droplet game sprite sheet, Quartet, our new game Cat Astro Phi (which will be front-paged on NewGrounds next Wednesday) and the coming-soon Chickaboom.
While the article itself is a bit tongue-in-cheek, some of it clearly made-up on my behalf, it’s still nice to be represented in the mainstream press.
And even nicer to see Ilija’s awesome artwork in full colour display.
26th Jun 2010
After what feels like an age, Ilija and I are pleased to announce that our game Quartet is finally released to the wild, ready for you to play!
Although development of the game was very rapid (we had the whole concept, art and core game up and running inside of 24 hours) the sponsorship process on this one was anything but. As with most of our games we listed it on FlashGameLicense.com. The process started well, and a mini bidding-war broke out between Gimme5games and MiniJeugos. In the end we selected a bid from MiniJeugos, as although Gimme5 had bid higher, they gave us the ability to run our own ads. So we happily selected them as the winning bid, sent them a friendly message and waited…
… and waited, and waited. After a week we sent them another message on FGL. Nothing. A few days later we tried again, but still they refused to get back to us. Eventually after 2.5 weeks with not so much as a peep from them, we had had enough. Every single message we sent them was civil and polite, but what was so annoying is that we knew they were logging into FGL every day, because we could see their “last logged in” dates. Which basically meant they were choosing to ignore us, which is incredibly unprofessional. We asked FGL to step-in and take action, but they failed to respond to us either.
In the end I contacted the other bidder on the game, Gimme5, explained what had happened and offered them the game instead. They replied the same day, thankfully still wanted it and we took it from there. Our dealings with Gimme5 were fast, professional and courteous. They were quite precise about certain integration features, but it was all to do with their branding placement (they weren’t cheeky enough to start asking us for gameplay changes, which an amazing amount of sponsors do!). So there was a bit of to-ing and fro-ing, but no worse than I’ve experienced with any other sponsor, and the game is live on their site today.
While we were integrating the Gimme5 API/branding, FGL did get back to us. They weren’t able to offer any explanation as to what had happened with MiniJeugos, but we were at least able to cancel our agreement and transfer it to Gimme5. To this day MiniJeugos haven’t so much as offered a single message to us, not even an apology, which is quite incredible. So there we have it… I personally know a number of devs who have dealt successfully with them, but they totally failed for us – so if you are accepting a bid from them on FGL you may want to fire them a PM first, just to check they really mean it. Otherwise it could mean weeks of delay and wasted time trying to sort it out.
12th Jun 2010
Ok so maybe we’re sleeping with the devil somewhat in releasing our game Quartet for an Apple device But it’s fun, free and TGC have done a good job converting it.
They added a nice feature where you can import a photo from your camera allowing you to use your own faces. Which actually makes the game quite fun (and harder if the faces all look similar!)
We aren’t totally happy with the way the graphics scaled, but we just didn’t have time to modify them (if you look at the Credits screen you’ll see we fixed that one, but got no further). So the lovely pixel graphics look very blurry. But, it’s free, has cool Open Feint integration and I feel is good for killing a few minutes.
The full Flash version will be out very shortly, as we’ve signed an agreement with Gimme5Games to sponsor it.
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