Posts Tagged ‘modules’
Advanced Phaser and TypeScript Projects11th Dec 201341
This tutorial is a follow-up to the TypeScript with Phaser beginners guide. I will assume you have worked through that tutorial already and have a working set-up in which you can compile Phaser projects. From this base we will expand on the simple approach taken in the beginners guide and show how to structure a more advanced project that benefits from the power of TypeScript.
Create a new Project
In the first tutorial everything was hanging off a single
app.tsfile with one bundled class. This time around we’re going to break it up into more individual classes. In Visual Studio create a new empty TypeScript project, then add the phaser TypeScript definition and JS library files to it as outlined in Step 2 in the first tutorial.
Download this asset pack and unzip it into the project folder. We’ll reference these files in our code.
Create a new TypeScript file called
Here we have created a new Module called
Castlevaniaunder which all of our game classes will live. Obviously you’d change this to whatever your game is actually called, unless you’re genuinely working on a Castlevania game, in which case I’m eternally jealous
Gameclass is extending
Phaser.Game. As a result we need to call super in the constructor and pass in our game settings. Once done we add 4 States to the game: Boot, Preloader, MainMenu and Level1, and then start the Boot state. You don’t have to add ALL of the States at this point, but there is no harm in doing so.
FlodPro – Awesome Soundtracker Replayer – Sneak Preview5th Aug 2009
Christian Corti has been hard at work on the Flod Replay library, and Flod Pro incorporates the latest version and a whole lot more, wrapped up in a sexy ProTracker style interface! He gave me permission to show you a demo of it, so have a play with this:
Click “Browse” and select a soundtracker module (.mod file) then hit “Play“. Some features work, some don’t. The two sliders on the bottom right are for volume and stereo separation. The numbers 1-4 at the top enable/disable the channels. Clicking through the sample names often reveal hidden messages from the composers
Just check out the replay quality! It’s now playing back a lot of mods better than even ModPlug can, all from AS3 / FP10.
If you don’t have any soundtracker modules to load into it then here is a little zip (655KB) with 5 classic Amiga tunes and the FlodPro SWF. Or you can downloads thousands of tunes from sites like Amiga Music Preservation.
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