Posts Tagged ‘iOS8’
2nd Jun 2014
So Apple dropped a few significant bombshells at WWDC today. But bundled away between all of their fancy new APIs and Swift language was the fact that they’ve finally, finally unleashed WebGL in Safari. On both desktop AND mobile.
As you can imagine I was excited to download iOS8 right away and test it out with Phaser and Pixi. And wow, I was not disappointed!
Using the highly un-technical, but never-the-less ‘standard’ bunny mark demo, I was curious to see just how many bunnies we could make this thing render. So I installed iOS8 onto an iPad Mini – this is a non-retina version, one of the first to be released, so was verging towards the bottom of the “unsupported” Apple hardware list. Which I felt made it a great candidate for testing iOS8 on. I can only imagine performance on iPhone 5 or iPad 3 level hardware would be significantly better.
Even so, bunny mark loaded up and I was instantly pleased with just how smooth and responsive it felt. And then I started adding bunnies:
Here we have 3852 of them at a very happy and stable 60 fps. This is of course already way beyond what the canvas renderer can do. Let’s add some more:
All about Photon Storm and our
HTML5 game development services
Filter our Content
- Cool Links
- Flash Game Dev Tips
- Game Development
- Geek Shopping
- In the Media
- Phaser 3