Posts Tagged ‘fonts’
21st May 2010
Today I released my FlxBitmapFont package to Google Code. This allows you to use bitmap fonts directly in your Flixel 2 games:
The bitmap fonts are just an extension of a Flixel Sprite, meaning you can throw them around, collide with them, scale them, rotate them and generally cause havoc. Or of course they could just be UI elements, proving a score/lives count. But at least the choice is yours
11 fonts are included, 2 sample programs and comprehensive documentation in the form of a PDF file. I’ve also published that here on my blog: http://www.photonstorm.com/flxbitmapfont and I will update both my blog and the Google Code archive as needed.
Anyway I hope you have fonty fun with this! Look out for a number of new Flixel classes from me in the coming months, or catch me on the flixel forums where I help moderate the place.
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