Posts Tagged ‘demoscene’

  • FlodXM – Please help test this AS3 XM player

    Updated: 29th September – source code now released!

    Christian Corti the developer of Flod, the most accurate SoundTracker replay library for AS3 is back. This time with FlodXM. As the title implies this is a FastTracker 2 (XM format) player written in pure AS3. Fast Tracker and later FT2 was created by legendary demosceners Mr. H and Vogue of Triton (now Starbreeze Studios). XM format music was popular in the 90s and used in many commercial games including Unreal and Deus Ex, as well as widely in the demoscene.

    FlodXm brings this power to AS3, and while it’s nothing short of incredible we want to make it even better!

    We really need your help to test it. Please throw as many XM files at it as you can – the more esoteric and obscure the better! Christian really wants to support all of the various effects FastTracker has, including those created as a result of bugs in the original tracker code. So the more files we playback the better. FlodXM is embedded below after the jump, along with a File Upload form.

    Read More

  • Razor1911 Logo

    as seen in http://www.pouet.net/prod.php?which=55991

  • SteamTracker

  • Decades album by 4mat is out now

    Matt Simmonds is something of a legend in the Amiga/demoscene world. Under the pseudonym “4mat”  he composed hundreds of famous music tracks for cracktros, demos and games. You can find over 500 of them on the Amiga Music Preservation site. MobyGames also keeps a relatively accurate list of his commercial and freeware audio work.

    Today he released his album “Decades”. All of the 14 tracks on the album were created using the same tools he had available “back in the day”, namely ProTracker and FastTracker 2. I just bought the album from Amazon after having a listen on-line, and I’m really pleased at the mix of styles and raw chip sound that shines through. Some tracks carry better than others, but my personal favourite has to be “Virginia”. You can listen to the tracks below:

    Read more about its production on Matt’s blog: I Hear the Sound of Waves. There is also a great interview with him on IndieGames.com. And if like me, you really enjoy what you hear, then Amazon MP3 has the goods.

    Fellow Photon Stormer Ilija was saying just the other day that Matt has been in contact with him quite a bit recently. Perhaps a graphic/audio collab is on the cards? We’ll keep you posted … and Matt, if you’re up for it, we certainly have a couple of games we’d love to have your audio input on :)

  • FlxBitmapFont – A Bitmap Font class for Flixel 2 released

    Today I released my FlxBitmapFont package to Google Code. This allows you to use bitmap fonts directly in your Flixel 2 games:

    The bitmap fonts are just an extension of a Flixel Sprite, meaning you can throw them around, collide with them, scale them, rotate them and generally cause havoc. Or of course they could just be UI elements, proving a score/lives count. But at least the choice is yours :)

    11 fonts are included, 2 sample programs and comprehensive documentation in the form of a PDF file. I’ve also published that here on my blog: http://www.photonstorm.com/flxbitmapfont and I will update both my blog and the Google Code archive as needed.

    Anyway I hope you have fonty fun with this! Look out for a number of new Flixel classes from me in the coming months, or catch me on the flixel forums where I help moderate the place.