Posts Tagged ‘demo’

  • Amiga Demo Gallery and JavaScript MOD/XM Replay Source

    I’m a massive fan of demos, both old-school and new. There’s just something elegant, creative and raw about them. A while ago I downloaded the complete Break’s Amiga Demo Scene Collection. And I’ve been pouring through them file by file, taking screen grabs of the bits that caught my eye! I’m not very far through but already I’ve taken over 600 screen shots. I find them quite inspirational as well as containing some amazing pixel art work here and there.

    So I’ve opened an Amiga Demo Grabs Gallery on this site to collect them all in. Feel free to browse the collection, 100 images per page! There’s a lightbox script with easy slide-show if you’d like to sit back and just watch. Each image also has a permalink should you wish to share it. I’ll be updating them irregularly, dropping another 50 or so images in whenever I can. They’re ordered by “most recently added first”, so check back from time to time for the latest grabs. Incidentally the screen shot above is from Ilija’s very first Amiga demo artwork :) Say no more.

    FlodJS 1.0 – MOD / XM Replay in JavaScript

    Remaining on an Amiga theme Christian has recently released FlodJS 1.0. This is a JavaScript port of his famous set of AS3 libraries that replay a massive variety of Amiga format music. From the original Ultimate SoundTracker, to NoiseTracker, ProTracker and more esoteric formats such as SidMon and Future Composer, he’s covered them nearly all. There is also a JavaScript port of his FastTracker 2 player meaning XM file playback in your HTML5 games is now totally possible. Full details can be found on the FlodJS page.

  • Pirates of the 777 Seas Demo by Razor 1911

    Just a quick shout out for the Pirates of the 777 Seas demo by Razor 1911. I’m mentioning it for two reasons: first it’s lovely little 80k Windows demo with a great soundtrack, but second and most importantly because Ilija did all the pixel work.

    Coding by Rez and a great soundtrack by 4mat (someone I secretly still hope will one-day grace one of our games with his audio prowess!)

    Pouet demo info here (including download link) or watch on YouTube if you don’t run Windows.
    Try not to though, it looks much better “for real”.

  • 9 Videos showcasing Flash 3D GPU

    As pretty much all Flash devs connected to the Internet now know, Adobe announced proper 3D GPU support for Flash at the Adobe Max 2010 Conference. Codenamed “Molehill” you can read all about it here. I’m not going to wax lyrical about how great this will be, but instead I just wanted to collect together all the great videos showing this new technology off.

    Max Racer

    The one that started it all, as shown in the Max 2010 opening Keynote.

    There are three videos featuring this game: The Multiplayer version, the Single Player version and a video introduction to what Flash 3D is all about (featuring this game) by Thibault Imbert.

    Ostrova Online

    From Alternativa, the same team who created the Max Racer game above, this is another showcase of their technology.

    There are two videos of this game: The original one (referred to as “Islands Online” on Twitter, but non-Russian speakers!) and this slightly newer one, showing the game scene from different angles.

    Metro 2033 Online

    The final video from Alternativa.

    View on YouTube.

    Doesn’t showcase much, other than a murky tunnel system and some nicely animated monsters. It’s apparently a turn-based browser MMO-game in the universe of “Metro 2033” novel by famous Russian writer Dmitry Glukhovsk.

    Zombie Tycoon Demo

    This is a lovely looking game demo of Zombie Tycoon by Frima Studio.

    Featuring half a million polygons, 500 zombies and some beautiful shadow and lighting effects, this is certainly exciting stuff! There are two versions of this video: The first is from the blog of Jean-Philippe Auclair who works for Frima Studio. His blog entry is a fascinating read because it gives some juicy technical details. His version of the video has the HiRes Stats component visible in the top left, so you can get a good idea of framerate / ram (in the HD version at least!). The second video is the official one which is similar, but without the interesting stats :)

    Disconnected Demo

    Last but not least is a new demo created by the Away 3D guru Rob Bateman and the Flash demo crew EvoFlash.

    Take a trip around a (rather grey looking) city. Flying cars zoom by, water reflects the world, and then a giant purple metaball drops in and explodes the place into bits. Lovely demoscene music to boot.

    I can’t wait to see what else is coming! I also can’t wait until this is in public beta. FlashPlayer 11 is going to be a real game changer for game developers at long, long, last.

  • Flod 3 Beta 2 Demo – SoundFX, David Whittaker support & more!

    Christian threw a new beta of Flod 3 at me today, and the list of playable module formats just keeps on getting better and better! New in this beta is support for SoundFX 1 & 2 and all variants of the David Whittaker format. It brings the list of total supported formats to 18 (listed below).

    He plans on adding support for Rob Hubbard, TFMX and TFMX 7 Voices formats – and I think that will complete the set for Flod 3! It will quite simply be the best mod/chip replayer in AS3. Heck, the replay quality of standard mods is already well beyond the likes of ModPlug. All it really needs is someone to wrap it up in a sexy AIR app shell, and we’ve got ourselves an incredible new multi-format mod/chip player.

    Download the Beta 2 demo (550Kb) which includes 5 tunes: Another World Intro (SoundFX), Leonardo Intro (SoundFX 2), Shadow of the Beast Title, Wrath of the Demo and Xenon 2 Megablast (all DW variants). Needless to say it’s Flash Player 10 only.

    The full list of formats supported by Flod 3 currently stands at:

    • Delta Music 1
    • Delta Music 2
    • Digital Musician
    • Digital Musician 7 Voices
    • Future Composer 1.x
    • Future Composer 1.4
    • His Master’s NoiseTracker
    • SidMon 1
    • SidMon 2
    • SoundFX 1.x
    • SoundFX 2.x
    • Brian Postma’s SoundMon 1.x
    • Brian Postma’s SoundMon 2.x
    • Ultimate SoundTracker
    • Generic SoundTrackers
    • NoiseTracker
    • ProTracker
    • David Whittaker (all)
  • FlxSnake – A simple Snake game for Flixel 2.23+

    I’ve been playing with Flixel a lot recently, and over on the forums someone was having trouble getting a “snake” game to work. I always applaud people who “start simple”, rather than diving in the deep end and sinking without trace.

    So I spent lunch time today knocking together a simple snake game in Flixel 2.23.

    There are no graphics (just blocks), but it shows how to use an FlxGroup to handle single to many collision checks, simple sprite controls and of course a basic snake game mechanic. The whole thing is just one single class file with no external requirements.

    It’s up on my GitHub account here: http://github.com/photonstorm/FlxSnake

    And if you want to join in, the forum thread is here: http://flixel.org/forums/index.php?topic=1261.0 (I’m a moderator on the Flixel forums, so drop by and say hi!)