Posts Tagged ‘CSS3’
25th Jan 2012
Note: This was written near the end of January 2012 and as such reflects the state of the technology and markets at the time. Everything is moving so fast a lot of the information below is subject to change, so bear that in mind.
HTML5 game development and indeed the abilities of web browsers are in state of rapid evolution right now. On the HTML5 Game Devs site that I run I’ve been noticing an increasing pace of new content, game releases, tutorials, business news and technology. High profile and high quality game releases such as the Microsoft sponsored Cut the Rope are making headlines across the world, and engaging the public more than ever before. But what is the reality of developing an HTML5 game today? Especially for those coming from a different platform. And more importantly is it possible to actually make any money doing it?
HTML5 is just a mark-up standard!
What is an HTML5 game?
All about Photon Storm and our
HTML5 game development services
- Phaser v2.1.3 and Pixi v2 are out!
- Welcome to the DarkForge - An archive of all my old DarkBASIC code
- Phaser goes to the movies
- We're hiring: Freelance Project Manager / Producer (UK only)
- Pixel Perfect scaling a Phaser game
- We're hiring: Laravel4 and Web Audio API developers
- A defiant and deadly Phaser 2.0.6 "Jornhill" is released
- A first look at what iOS8 means for Phaser and Pixi.js (hint: bunnies, LOTS of them!)
- Lands of Lorez - our 32x32 pixel dungeon crawler
- Flash to Phaser JSFL Script
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