Posts Tagged ‘CSS3’
25th Jan 2012
Note: This was written near the end of January 2012 and as such reflects the state of the technology and markets at the time. Everything is moving so fast a lot of the information below is subject to change, so bear that in mind.
HTML5 game development and indeed the abilities of web browsers are in state of rapid evolution right now. On the HTML5 Game Devs site that I run I’ve been noticing an increasing pace of new content, game releases, tutorials, business news and technology. High profile and high quality game releases such as the Microsoft sponsored Cut the Rope are making headlines across the world, and engaging the public more than ever before. But what is the reality of developing an HTML5 game today? Especially for those coming from a different platform. And more importantly is it possible to actually make any money doing it?
HTML5 is just a mark-up standard!
What is an HTML5 game?
All about Photon Storm and our
HTML5 game development services
- My Adobe Max slides: HTML5 Game Development for the Mobile Web
- Phaser 0.9.5 Released - Camera FX, lots of Tilemap updates and more!
- Our list of HTML5 Game Sponsors
- Phaser 0.9 Released - Motion, Collision, GeomSprites and more
- Phaser Logo - Phase One
- Announcing Phaser (Flixel HTML5) and our Adobe Max session
- TypeScript Signals released - Think outside the Event
- AS3 to TypeScript Conversion Script
- Our 3rd NFL game - Guardian Training: Over Throw is now out
- Helping Multiplication.com support their growing mobile traffic
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