Posts Tagged ‘CSS3’
25th Jan 2012
Note: This was written near the end of January 2012 and as such reflects the state of the technology and markets at the time. Everything is moving so fast a lot of the information below is subject to change, so bear that in mind.
HTML5 game development and indeed the abilities of web browsers are in state of rapid evolution right now. On the HTML5 Game Devs site that I run I’ve been noticing an increasing pace of new content, game releases, tutorials, business news and technology. High profile and high quality game releases such as the Microsoft sponsored Cut the Rope are making headlines across the world, and engaging the public more than ever before. But what is the reality of developing an HTML5 game today? Especially for those coming from a different platform. And more importantly is it possible to actually make any money doing it?
HTML5 is just a mark-up standard!
What is an HTML5 game?
All about Photon Storm and our
HTML5 game development services
- How to use Phaser with TypeScript
- Tutorial: Making your first Phaser game
- Phaser 1.1.3 "Arafel" has landed with a shadery splash
- My HTML5 Game Development In-depth session at the Montreal International Games Summit 2013
- Phaser 1.1 is released! New API docs, 150+ examples and hundreds of updates
- Phaser 1.0 and the journey we took to get there
- Wide-eyed, quacky, flappy, pre-school adventures!
- We're now Nintendo Approved Wii U HTML5 developers
- Our largest HTML5 game to date: Wolfblood: The Mystery of Stoneybridge for CBBC
- Assembloids comes to the Atari XE
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