Posts Tagged ‘balls’

  • Play Jingle Balls – Our Christmas gift to you all :)

    I felt like making a “Game in a Day” and this little Christmas mini-game pinged out the other end as the result. 6 hours last night, about the same again tonight and we’re done. And putting me to shame Ilija did the graphics in just 1 hour, on a lunch break at work. Damn his lightning fingers 🙂

    You get 3 clicks (1 click per round). When you click it explodes a snow-flake which scales up in size a little bit and then fizzles out. If it touches anything while it exists, that item explodes, and thus a chain reaction occurs. Basically see how many items you can destroy per round with your single click.

    Ok so it’s not exactly Skyrim, but see how high a score you can get anyway 🙂 and enjoy the cute music and fx from Olley Neale, who literally composed them in the space of a few minutes notice as a result of a tweet I sent around this morning. Ahh the power of twitter!

    Anyway have fun and if you celebrate it, Happy Christmas!

    (hit the jump to play the game, embedded below)

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  • Morphing Shiny Balls

    I was messing around with a little of my old DarkBASIC code last Friday, and figured it would be fun to port it to AS3. I threw in some extra effects and a new shiny ball graphic and here is the end result of an hours work. Adding scaling and z-depth sorting was pretty easy. You do get quite a bit of “popping” because I only z-depth once per loop, but I can live with that 🙂

    Adding a depth blur or hue shift is next on the list if I feel like it. There are 18 different wave forms in total. The SWF is 640×480 and published at 60fps (really meant for running on the desktop, but there we go)

    [swfobj src=”http://sandbox.photonstorm.com/morph.swf” width=”640″ height=”480″]