Posts Tagged ‘alternativa 3d’
28th Oct 2010
As pretty much all Flash devs connected to the Internet now know, Adobe announced proper 3D GPU support for Flash at the Adobe Max 2010 Conference. Codenamed “Molehill” you can read all about it here. I’m not going to wax lyrical about how great this will be, but instead I just wanted to collect together all the great videos showing this new technology off.
The one that started it all, as shown in the Max 2010 opening Keynote.
From Alternativa, the same team who created the Max Racer game above, this is another showcase of their technology.
Metro 2033 Online
The final video from Alternativa.
Doesn’t showcase much, other than a murky tunnel system and some nicely animated monsters. It’s apparently a turn-based browser MMO-game in the universe of “Metro 2033” novel by famous Russian writer Dmitry Glukhovsk.
Zombie Tycoon Demo
This is a lovely looking game demo of Zombie Tycoon by Frima Studio.
Featuring half a million polygons, 500 zombies and some beautiful shadow and lighting effects, this is certainly exciting stuff! There are two versions of this video: The first is from the blog of Jean-Philippe Auclair who works for Frima Studio. His blog entry is a fascinating read because it gives some juicy technical details. His version of the video has the HiRes Stats component visible in the top left, so you can get a good idea of framerate / ram (in the HD version at least!). The second video is the official one which is similar, but without the interesting stats
Take a trip around a (rather grey looking) city. Flying cars zoom by, water reflects the world, and then a giant purple metaball drops in and explodes the place into bits. Lovely demoscene music to boot.
I can’t wait to see what else is coming! I also can’t wait until this is in public beta. FlashPlayer 11 is going to be a real game changer for game developers at long, long, last.
3rd Jun 2008
The awesome Alternativa 3D demos released a while back blew the Flash blogosphere away. Now the company behind them have released the full AlternativaPlatform package as an SWC for you to play with. It supports Flash10 out of the box as well. This is great news if you’re after a monstrously fast 3D engine for Flash.
The only downsides (and they are quite significant) at this moment in time are:
1) If you don’t speak Russian, the documentation is non-existent. Even the ASDoc dumping is fully Russian, so unless you can figure out how the whole system works from a couple of demos and a huge list of method names, you’re going to have to do some SERIOUS trial and error!
2) The Commercial use license costs thousands of Euros. If you can absorb this cost (or rather if your client can!) then it’s not an issue. But I wonder how things will fall with regard to people who make the games for free, then try to get them sponsored, or put adverts on the front via MochiBot / GameJacket. I’m guessing that would breach the current license policy.
So, given these two things I won’t be jumping in just yet – but it’s certainly something to keep a VERY close eye on!
All about Photon Storm and our
HTML5 game development services
Filter our Content
- Cool Links
- Flash Game Dev Tips
- Game Development
- Geek Shopping
- In the Media
- Phaser 3