Posts Tagged ‘action’
28th Jun 2013
We’re pleased to announce our latest HTML5 game has gone live on the BBC Cbeebies mobile site. Based on the extremely popular Tree Fu Tom TV show, Magic Dash see’s you running and leaping across 4 different stages, collecting magic sap and power-ups as you go. We’ve built a number of games for Cbeebies now and it was really great to do a proper action game.
Development at Photon Storm was lead by Jakub Joras with Tom Waterhouse handling graphics. Jakub pulled out all the stops to ensure the game ran as well as possible in mobile browsers. We were working from an existing Flash game created by Peg Digital, so the fun core game concept already existed as did a lot of the assets. But as is usual in moving from Flash to mobile we had to re-design the level layouts significantly and cut back on a few of the effects present in the desktop version. However we’re very pleased with the end result and what we managed to squeeze out of mobile browsers.
17th Mar 2013
We really enjoy working on the NFL Rush Zone games for CA based agency Brandissimo! So we were very pleased when they asked us to create a third game for them based on the new Rush Zone Season of the Guardians.
Guardian Training: Over Throw was built in HTML5 for desktop and mobile browser. You start in the VR zone where you learn to jump and throw before being unleashed across 4 changing stages. Smash down the blitz bot targets as you go, collecting the power-ups, avoiding the obstacles and seeing if you can smash the other players scores on the site.
In order to maintain performance on mobile browser we used a relatively low resolution (480×320) and up-scaled it for tablet. Working directly with the designers at Brandissimo! we were able to ensure the graphics still looked good scaled up. It also meant performance on lower-end devices was kept responsive, which is vital when you’ve a stack of blitz bots to knock down with your last chain bonus throw. They were able to mock-up the animations and effects in Flash and we translated those into HTML5.
Play Guardian Training: Over Throw on the NFL Rush Zone site.
11th Sep 2012
We’re pleased to announce that 2 of the games we built for the new NFL Rush Zone site are out. The site was designed and built by Brandissimo! and has been a key destination for American football loving kids since 2007. But due to increasing mobile traffic they built a mobile browser experience to coincide with the desktop one.
Part of this revamp included porting some of their much loved Flash games over to HTML5. We were pleased to have been asked to handle the ports of the games Galactic Rusherz and Jump Duck. As with all our games they were built for both mobile and tablet scale, and offer small slices of quick action fun.
Play them both at http://nflrz.nflrush.com/games – make sure you use a mobile browser or it’ll redirect you to the desktop site.
17th Nov 2009
Developing games in your spare time is always troublesome when the real-life workload ramps up. And it’s no exception for me right now. But in between insane schedules and family commitments I am ploughing all of my free time into a new arcade action game.
The gorgeous pixel artwork is by Ilija Melentijevic, and we’ve got big plans for a series of games featuring our feathered game hero “Burd Reynolds”. This first outing see’s him rescuing cute green blobs from alien critters. We’re not actually sure why yet, but it’s fun to play all the same
Here’s a sneak peak of the game, grabbed from the version I’ve just committed to svn:
The Burd is coming… during 2009 hopefully, but I should know better than to ever quote dates in a public place
10th Sep 2009
Woohoo, I’m on a roll! Tonight I finished my new game: Star Fish. It has been uploaded to FlashGameLicense and is under bidding there, so hopefully someone will take a bite (pun intended). Star Fish is a fun little undersea mouse-avoider / collect-em-up, spread over 25 levels.
(This is a screen shot of a particularly hectic level!)
If you’re an FGL friend then you can play it here on FlashGameLicense (developer ratings appreciated!). Everyone else will have to wait until the official release, sorry (or just email me)
I developed the whole game in 12 hours flat (over the course of 3 days, working evenings). That makes it the absolute fastest game I’ve ever created. It also means I finally managed to achieve my goal of making a game in a day that I set out to do with my previous game Bug Box, but ultimately failed. The next couple of games that I’ve got in development are much larger, and will take a lot longer to bring to fruition, so I’m happy to have sneaked this one out.
I’m a bit worried that the cute visuals will put sponsors off. It makes the game immediately family / girl / casual portal friendly, but it also means it’ll drop like a lead balloon on the likes of Newgrounds or Kongregate. Such is life This is a game I’d be happy for anyone in my family to play, and for that I’m pleased. I’ll keep you all updated as to how it performs.
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