(Spoiler!) Play test my 4kb Game Competition entry

My 4kb Game Competition entry is very nearly finished. I’m in the final “tweaking” stages, trying to get the last few small bugs out, and iron the gameplay a little so it’s less “random” and even more progressive.

The game is a twitch shooter based (loosley!) on Geometry Wars and requires some pretty mad flying skillz to last more than 30 seconds. The idea is literally to see what kind of score you can get. Here’s a screenie:

Infinite Ammo

There are 10 different baddies, “boss waves”, bullet power-ups and particle explosion effects galore! (I went a bit over the top in all honesty). I’d love to have added sound, but I’m pushed to the limit of my 4096 bytes shackles already.

I know the game isn’t quite as “playable” as it should be, and I’ll work on that in the final few days left before I need to submit to the contest. I also know I don’t have a chance of winning (having seen some of the other entries lined-up!), but it was bloody great fun to code anyway.

And so as a sneak peak to you here’s the latest beta to play. Comments welcome (but please do bear in mind this whole game had to fit into 4096 bytes, so don’t go requesting anything insane ok?!)

Posted on February 26th 2009 at 1:20 am by .
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  • February 26th 2009 at 1:42 am

    First of all, kudos for fitting a tight and cool game into such a small file size.

    On the beta:

    It freezes on me 3 to 7 seconds into the game (4x it happened) Im using FF3.1b2, with adblock plus. it wasnt freezing the version before. it only played 3x without freezing

    i miss the displacement effect on the grids. :)
    some batches of enemies appear too fast. it feels jittery and unfair to players when it hits them.
    perhaps tone down the speed of the ship a little bit.

    I like that the color of the explosion is the same as the enemy ship.

    Feature request (feel free to ignore):
    at 2/3 and 1/3 of your life, deploy a screen clearing bomb. to help players survive longer and also get a little reprieve in a kickass package.

  • February 26th 2009 at 7:57 am

    Very impressive work!
    I think I’ll have to up my entry a bit to compete with this. I had to cut most of my particles, but seeing this I think I’ll have to shoehorn them back in.

    (I got 222390 points just staying still in the middle and shooting around me)

  • February 26th 2009 at 10:20 am

    Hey Rich – looks great, very impressive for such a small size.

    I must say I agree with cavalcade though – the enemies appear very randomly and move very fast which feels incredibly unfair if you can’t see them coming.

    Also I think the choice of s for pause is just bizarre. I keep pressing s to go backwards (as is standard with wasd controls) and I pause the game. Seems weird to me :S

    The rest is great though :)

  • February 26th 2009 at 10:22 am

    Hey Eric – I bet you were pressing the S key by mistake (it’s the Pause button!). I have removed this now, added it to take screen shots but forgot to disable it. Will upload a new build later :) It shouldn’t freeze for any other reason, I made it the S key so I could quickly press it without moving my fingers far to capture pictures – bloody hard to get good ones otherwise!!

    Sorry but I dropped the grid displacement effect :) It just didn’t wrap correctly when you flew off the edge of the screen, so I saved 90 bytes and had a nice game over instead.

    And yes, the tweening on some baddies is too random, and causes them to blast too fast sometimes – I will fix this before releasing final for sure!

    I love the idea of a smart bomb :) I think I can squeeze that in!

  • February 26th 2009 at 11:10 pm

    it was paused! well, it shouldve said so. but its a beta so its par for the course. yey, ship upgraded!

  • March 3rd 2009 at 11:07 pm

    Hey, that’s cool, I like it 😀 It reminds me somewhat of a game I’ve played on the 360… 😉

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