Abombinaball development post-mortem

Well it was quite a hard slog, but in the end I finished my Flash remake of the Atari ST classic game Abombinaball. I am extremely happy with the end results. It’s polished until you can see your face in it, and has gone down really well in the final round of beta testing.

Here are a couple of screenies:

Read my full development post-mortem here. The game is currently in the bidding process on FlashGameLicense.com (3 bids and counting!) so once this has finished I’ll of course release it for everyone to play :)

Posted on September 12th 2008 at 2:05 pm by .
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  • September 15th 2008 at 11:45 pm

    Rich, I can’t wait to play the new version. Sad about the tune, but no worries. Thanks for trying to put it in though. The first impressions service is really good to find out what the public wants.

  • September 15th 2008 at 11:47 pm

    Cool game! I can’t wait for the final version! No worries about my tune, as retro isn’t everyone’s cup of tea.

  • September 17th 2008 at 1:49 pm

    I very much liked the article on the making and testing of this game – it provided some very usefull information. Keep up the good work!

  • January 7th 2009 at 10:11 pm

    level 22 ??????????????
    impossible!!!!!!!!!

  • January 7th 2009 at 10:34 pm

    Hi Mario – You are right, there is a bug in the layout of level 22 that stops it being able to be finished! Sorry about that. I have fixed my version, so if you play here: http://www.newgrounds.com/portal/view/472400 then you can get past level 22 now (the password is “shonen” to get to level 22). I have sent a new version to GamezHero as well, hopefully they will update soon. In the meantime the password for level 23 is “AFRICA”.

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