Flixel Power Tools v1.3 – Now Flixel 2.5 compatible!

Adam has recently pushed Flixel v2.5 from the dev branch to beta, which means it is very close to becoming the next master release of flixel.

A lot has changed between the previous version and 2.5. There have been significant structural changes, dead-wood pruned out, and a lot of really nice new features added including powerful cameras and game save / replay support.

There’s little point holding on to the past, so I have updated the Flixel Power Tools accordingly. They are now fully v2.5 compatible, and the library, Test Suite and all the Tests have been updated to the new format. I will no longer maintain the old 2.43 branch, and it will eventually be archived away. All new classes will be for v2.5+ only.

The Test Suite was also updated. I fixed the FlxColors Test 2, so it now properly works. FlxStarfield now has 2 new tests and supports both 2D and 3D starfields, and there is a new FlxButtonPlus test to show how to create custom buttons with roll-over events, callback parameters and more.

You can get the download from the Google Code Projects page as a zip file, or check out the svn project from there. Several people have been asking that I move it over to github. If you agree then let me know. It’s a lot of extra work maintaining both svn and git versions, but I personally am far more happy working in svn at the moment. Still, if demand is large enough I’ll spend the time required to learn git properly.

Posted on April 12th 2011 at 9:53 pm by .
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  • April 12th 2011 at 11:21 pm

    Fast work.
    Can’t wait to get stuck in.
    And your central game registry makes sense of OOP game programming.
    Clever stuff clearly explained.
    Right on.

  • April 14th 2011 at 8:02 pm

    What a nice article. Exactly most of common useful things in one place. Great work!

  • April 19th 2011 at 3:29 pm

    I test now :)

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