Awesome game artist wanted for partnership

I’ve a number of games in development at the moment, and I am looking for a quality artist to work with.

I’m happy to consider either direct paid-for work: You give me a quote, and I’ll pay you for your time (and I don’t mind paying a % upfront either). Or we can do something on a game royalty basis (50/50 sponsorship split, ad share, etc). If you are good enough, I’ll even consider both.

My only criteria are that you’re available to actually draw, not just once per quarter! And that you really understand game artwork requirements. So tile maps, explosions, characters, in-game GUI / HUD, buttons, etc.

As you can see from the games I’ve released I need bitmap / pixel art style. But I am not limited to it. If you find it easier to create models in 3DS Max and then render them out to sprites, that’s fine by me. I just want quality end results, I don’t care how you get there. But you must be comfortable working on the pixel tweaking level as I am not looking for a Flash “vector style” artist, sorry. Ideally you probably worked in creating artwork for mobile phone / GBA / DS /16-bit games, or have a style similar to this.

Hopefully this can be a long-term partnership rather than just one game, but we can see how it goes :)

My deadlines are flexible and my requirements are nearly always small and manageable. I am far likely to be asking you to “Please draw me 6 different coloured 32×32 gems in the style of Columns” as opposed to “We’re remaking Metal Slug with twice as many levels / animations“. I’m realistic. I want to get games made quickly, so my artwork requirements reflect that. You won’t get drawn into some mammoth long project.

If you are interested please send me your portfolio (or links to games that feature your artwork) to rdavey at gmail dot com . Thanks!

Posted on July 28th 2009 at 7:38 pm by .
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  • July 28th 2009 at 10:36 pm

    Well, we are not meeting the availability request, which is a shame. We’d love to have games released with you, but time doesn’t stretch and we are completely booked for months to come.

    Good luck with the games and finding an artist mate, I’m sure they’ll be great!

  • July 28th 2009 at 10:41 pm

    No worries Vlad – the “availability” part is really key. I know a couple of great artists already, but getting work out of them is like landing on the Moon – it doesn’t happen very often!

  • July 29th 2009 at 1:39 am

    I know what you mean. I can’t imagine what would be if Marco wasn’t onboard with me on the whole gamedev adventure.

    Best of luck to your projects mate.

  • August 27th 2009 at 10:33 pm

    i might be able to help i have friens that are realy good and can help me
    im also learning to make games but i need to know collision detection can u help i can send some of my art work through email
    im young and is availiable almost 4 days a week if not more to 5

  • August 27th 2009 at 10:34 pm

    i also learn fast

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