Nutmeg goes Multiplayer!

I love the Internet. Well, more accurately I love the developers who hang out on it. And how sometimes they can throw unexpected delights at you, like one did  tonight. An innocuous little tweet from @Borundin (one Magnus Gustafsson) caught my eye in an otherwise quiet Tweetdeck session: “Excellent tutorial!  added some “multiplayer” features to Nutmeg using smartfoxserver”.

Hang on, you’ve gone and done what?!

Nutmeg was a 2-part tutorial I wrote for .net magazine, showing how to use Flixel to make a retro platform game. It was utterly single player in design. But Magnus had decided to throw Smartfox Server into the mix and make it multiplayer. Needless to say I logged on instantly and was greeted by several other little chicks charging around the land, collecting stars and bounding off pink cats. Quite frankly it was awesome :)

There are further details and a link to play on Magnus’s blog post. Me, I’m just pleased that someone felt inspired enough to do this. Being an author and open source developer is usually a very one-way process. It’s really nice when you get such a great kickback like this now and again. Motivation to continue indeed.

Posted on August 2nd 2011 at 11:35 pm by .
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  • August 3rd 2011 at 4:32 am

    Nutmeg looks great! There are tons of little Flash-based games out there where you notice the lack of quality, poor graphics job, bad, loud noisy sounds and music etc. but your stuff shows that you’re one of the devs who know the oldschool quality.

  • August 3rd 2011 at 10:01 am

    this is brilliant! I think nutmeg has a lot of potential. Ilija created some masterpiece graphics, with cute characters and incredibly appealing map tiles, it can perfectly be a full-featured game in many top-10 charts.

    Long live Nutmeg!! :)

  • August 3rd 2011 at 7:28 pm

    Tried it out, brilliant and addicting. Quite a genius concept as well.

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