New Game: Webbli Racers is live!

I’ve talked before about the kids virtual world called WebbliWorld that myself and the Aardman Digital team built. Well it’s been an extremely busy 4th quarter for us as we’ve been releasing hundreds of in-world updates, as well as producing a really excellent racing game called WebbliRacers:

The game has a dual purpose, and two versions exist. One to be released “into the wild” to entice new visitors to the world. And a full version that lives within WebbliWorld which has all 4 tracks and a comprehensive (and fun!) achievement system built into it. Do well and you’ll unlock special items of clothing to wear. Do very well and you can unlock items to decorate your pod (house) with. Do really well and you’ll get awarded special trophies to show-off to your peers :)

The game was developed by Julian Scott (of Drift Runners fame) with art and animation by the Aardman Digital team. It’s a really beautiful game, and takes the unique and wakky style of WebbliWorld and uses it to full effect as these screen shots show:

Track 1 – The cute little traffic cones blink and change colour when hit

Track 2 – Take the hidden routes for extra coins

Track 3 – Oh I do like to be beside the sea side!

Track 4 – Looks so yummy be careful not to lick your monitor!

I urge you to try it :) You’ll need an account on WebbliWorld, but that’s a 30 second process and is 100% free. Once you are in-world click the map icon on the menu and look for the arcade machine on the left-hand side. There you’ll find the “WebbliWhizzers” zone, which is the in-world leaderboard and place to play WebbliRacers.

The game has so many nice little touches, from the skid marks, puffs of smoke, jumps, extreme driving bonuses and excellent animation. Lots of what looks like 3D animation (spinning coins, rotating traffic cones) were in fact all hand-animated by the ever talented Robin Davey directly in Flash.

The 4th track is my personal favourite. Originally it was going to be a volcano level, with lava and tikki statues and the like. But it was rightly decided this was a little too dull for WebbliWorld, so the idea of a “chocolate mountain” was born. So the whole track winds around caramel, marshamllow, chocolate and sticky oozing syrup volcanoes. When you drive through the goo you leave a beautiful messy trail behind:

Click here to visit WebbliWorld – I look forward to seeing you on the leaderboard :) and if you see “WebbliMunro” in world, come over and say hi!

Posted on December 19th 2009 at 2:49 am by .
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  • December 19th 2009 at 4:46 am

    Awesome art!

    Now to check out the gameplay…

  • December 30th 2009 at 12:01 am

    These graphics are really stunning! Is this all produced in Flash or rendered in 3D max first?.. or another program? Anyway it’s very very nice and I will be visiting WebbliWorld..

  • December 31st 2009 at 8:23 am

    Oli – the majority of the track and items were drawn directly in Flash. The cars however were designed on paper, then drawn-up in Flash and given to a 3D artist who re-created them in Maya, and rendered them out at all the angles we needed, in various layers – wheels, base, skin overlay, etc. Each car is built up from several layers positioned on-top of each other (because the kids can colour their car at the start).

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