PixelBlitz Engine

PixelBlitz Engine is a game framework for Actionscript3 created by Norm Soule and Richard Davey. It provides quick and easy access to game-related features such as sprite handling, pixel blitting, collision detection, bitmap fonts, game related math, keyboard and mouse handling, parallax scrolling, filter effects and more.

Although still embryonic it is in development, with many future enhancements coming including: Tile Map support, Physics, new effects, sound manager, and whatever else we can think of to make game creation easier and quicker!

The latest version can always be found in our Subversion repository:

svn checkout http://pixelblitz.googlecode.com/svn/trunk/pixelblitz-read-only

The Google Code project is here: http://pixelblitz.googlecode.com but please download it from svn, not the zip file as that is horrendously out of date.

http://code.google.com/p/pixelblitz/source/browse/#svn/trunk/src/examples/Shmup%20Test%201

Post to Twitter Post to Delicious Post to Digg Post to Facebook Post to Ping.fm Post to Reddit Post to StumbleUpon

16 Responses to “PixelBlitz Engine”

  1. Open-source ActionScript libraries for creating Flash games | pc-aras Says:

    [...] PixelBlitz – engine for retro -stylee games. Blurb from Photon Storm. [...]

  2. Flash Game Frameworks, Classes and Libraries | der hess Says:

    [...] PixelBlitz Engine (collision detection, bitmap-based rendering, User Input, …) [...]

  3. nate Says:

    Repo link should read: http://pixelblitz.googlecode.com/svn/trunk/

  4. Lorenzo Gatti Says:

    Without documentation, not even tutorials or a proper feature list, I don’t think figuring out how PixelBlitz works and its features from source code would be a good use of my time.

  5. PixelBlitz AS3 game framework : Emanuele Feronato - italian geek and PROgrammer Says:

    [...] PixelBlitz Engine is an old game framework for Actionscript3 created by Richard Davey from Photon Storm. [...]

  6. Open source ActionScript Libraries Says:

    [...] PixelBlitz Engine Provides quick and easy access to game-related features such as sprite handling, pixel blitting, collision detection, bitmap fonts, game related math, keyboard and mouse handling, parallax scrolling, filter effects and more. [...]

  7. gamecron - from interviews, more contests, prizes, history to news and back | the rant Says:

    [...] One more bit of news before I go, @photonstorm said that he would be releasing a new game tomorrow! :D How awesome is that, so keep a watch on him and the website for more updates :) If you are into making games in flash, he has a nice Open Source game framework out there you might want to take a look at too. [...]

  8. WinFried M. Says:

    Sadly I do not use SVN (I think it’s a real nightmare, as soon as one user makes the smallest mistake, your whole project is corrupted and unusable).
    Can I download the engine without SVN?

  9. nils Says:

    who the hell told you that making the smallest mistake will corrupt your whole project?
    we are using svn for 4 years now, keeping all projects in one single repository (revision 22000 or so) and we NEVER corrupted any project. even our designers commit changes to the repos, and even they didn’t manage to make it unusable.

    if you mess it up the worst case may be that your working copy is corrupted. but then you just need check out the project again.

  10. Josh Says:

    SVN is a programmers dream when working on a project with multiple people working on the same files. Tortoisesvn is what we use at work and I wouldn’t ever go back to the old rar methods.

  11. PixelBlitz Engine – Engine per Creare Giochi Flash | the void. Says:

    [...] http://www.photonstorm.com/pixelblitz-engine [...]

  12. Our article in SDJ | BlackMoon Design Says:

    [...] launched soon as we’re still tweaking it). The game utilizes some nice pixel art and run over PixelBlitz engine created by Richard Davey. Stay tuned for the coming game – in the meanwhile I encourage you [...]

  13. awu Says:

    hello, i found that PixelBlitz is too slowly when a pixelSprite create by great big bitmap
    example :
    stage is 800*600 and pixelSprite is 3000*1000 (by bitmap)
    now add item to layer , x-=1 and render only on enterFrames
    you can see that, the cpu spend off 20% up (@e5200)

    if add more then 10 , it will be 80% up

    and i create a new project, add the same bitmaps to stage.
    add code:
    this.scrollRect = new Rectangle(0, 0, 800, 600);
    the same ,x-=1 only on enterFrames
    the cpu spend off 15% up ..

    But it gave me a lot of inspiration,I will continue to test,thank you. XD .

    awu from China (means poor English ..)

  14. AS3 Code Libraries (APIs) – Joe's private place Says:

    [...] http://www.photonstorm.com/pixelblitz-engine [...]

  15. Librerie AS3 | ricivt.com Says:

    [...] PixelBlitz Engine -A game framework for Actionscript3http://www.photonstorm.com/pixelblitz-engine [...]

  16. sunxinzhe Says:

    I am a Chinese devolopper,recently,i rend your engine and improve it much myself
    your two important bugs:
    1,remain render when no item update,you must var a flag ,if flag is true,render,else stop render.
    2,your render mode need improve,you render them pure canvas(cpu up with canvas size),i has improve it using dirty rect to render,by this mode,the cpu down much.
    hope you can improve it

Leave a Reply