PixelBlitz Engine
PixelBlitz Engine is a game framework for Actionscript3 created by Norm Soule and Richard Davey. It provides quick and easy access to game-related features such as sprite handling, pixel blitting, collision detection, bitmap fonts, game related math, keyboard and mouse handling, parallax scrolling, filter effects and more.
Although still embryonic it is in continuous development, with many future enhancements coming including: Tile Map support, Physics, new effects, sound manager, and whatever else we can think of to make game creation easier and quicker!
The latest version can always be found in our Subversion repository:
svn checkout http://pixelblitz.googlecode.com/svn/trunk/pixelblitz-read-only






June 25th, 2009 at 7:21 pm
[...] PixelBlitz – engine for retro -stylee games. Blurb from Photon Storm. [...]