12th Apr 2008
I’ve been using the excellent KeyPoll class by Richard Lord / Big Room Ventures. It’s an extremely fast and efficient class for detecting keyboard presses for your games. But I needed the class to do more, so I’ve extended it, added in some new functionality and released it. My new version can detect multiple key presses at once, has the full scancode const list built-in and adds a new function to return the last pressed scancode. Plus it’s still just as fast and flexible as the original.
Grab the download and examples after the jump.
11th Apr 2008
I’ve released a beta of Five Dice Frenzy. It’s very nearly finished. The “instructions” suck, and need to be better integrated to the game (because if you don’t really know Yahtzee, then you won’t really understand how to play this!). I’ve also got some more special effects to add when combos happen (shows of stars, etc). On game over I want to explode the dice too
But even so – give it a play and let me know what you think! The game is embedded into this post just after the jump.
10th Apr 2008
Damn I love messing with Flint – it is one seriously cool particle system This is a little test I threw together tonight in about half an hour (includes creating the planet image!). Leave it for a few seconds to see the planet trail burn up, and then just click anywhere you want to re-position the gravity well!
Code wise it’s extremely simple:
8th Apr 2008
The company I used to work for have been busy hacking away at Google’s Android platform over the past 3 months, and they’ve just released this cool video onto YouTube showing what they achieved:
Very nice indeed! I wish them all the best in the competition – although secretly I hope they don’t win so they can concentrate on making something for Flash 😉
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