19
Dec 09

New Game: Webbli Racers is live!

I’ve talked before about the kids virtual world called WebbliWorld that myself and the Aardman Digital team built. Well it’s been an extremely busy 4th quarter for us as we’ve been releasing hundreds of in-world updates, as well as producing a really excellent racing game called WebbliRacers:

The game has a dual purpose, and two versions exist. One to be released “into the wild” to entice new visitors to the world. And a full version that lives within WebbliWorld which has all 4 tracks and a comprehensive (and fun!) achievement system built into it. Do well and you’ll unlock special items of clothing to wear. Do very well and you can unlock items to decorate your pod (house) with. Do really well and you’ll get awarded special trophies to show-off to your peers :)

The game was developed by Julian Scott (of Drift Runners fame) with art and animation by the Aardman Digital team. It’s a really beautiful game, and takes the unique and wakky style of WebbliWorld and uses it to full effect as these screen shots show:

Track 1 – The cute little traffic cones blink and change colour when hit

Track 2 – Take the hidden routes for extra coins

Track 3 – Oh I do like to be beside the sea side!

Track 4 – Looks so yummy be careful not to lick your monitor!

I urge you to try it :) You’ll need an account on WebbliWorld, but that’s a 30 second process and is 100% free. Once you are in-world click the map icon on the menu and look for the arcade machine on the left-hand side. There you’ll find the “WebbliWhizzers” zone, which is the in-world leaderboard and place to play WebbliRacers.

The game has so many nice little touches, from the skid marks, puffs of smoke, jumps, extreme driving bonuses and excellent animation. Lots of what looks like 3D animation (spinning coins, rotating traffic cones) were in fact all hand-animated by the ever talented Robin Davey directly in Flash.

The 4th track is my personal favourite. Originally it was going to be a volcano level, with lava and tikki statues and the like. But it was rightly decided this was a little too dull for WebbliWorld, so the idea of a “chocolate mountain” was born. So the whole track winds around caramel, marshamllow, chocolate and sticky oozing syrup volcanoes. When you drive through the goo you leave a beautiful messy trail behind:

Click here to visit WebbliWorld – I look forward to seeing you on the leaderboard :) and if you see “WebbliMunro” in world, come over and say hi!

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18
Dec 09

Happy Christmas Demo

To celebrate a highly productive 2009, the chaps over at Just Add Water game studio asked me to create a Flash Christmas card for them. They provided all assets and wanted it to showcase the successes of 2009, such as the release of Gravity Crash on the PS3. But also to include a few gentle nods towards 2010.

JAW 2009 Christmas Card

The music is by CoLD SToRAGE (he of Wipeout fame) and is from the Gravity Crash game soundtrack, available next year. Also due out is the PSP version. If you’ve not yet had a chance to try it, then do so!

Click here to see the Christmas card in action.

Check out some monster Gravity Crash videos.

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16
Dec 09

FlodEx 1.01 – SidMon, Future Composer and BP SoundMod supported

Christian has been busy! FlodPro was already the best Amiga module replay library available for AS3. But not content with that he went and added support for 3 new chip-tune formats: SidMon, Future Composer and BP SoundMod.

As a special Christmas present for those who visit this blog I whipped up this little demo, showcasing 6 tunes, 2 of each newly supported format.

Hit the jump to see the demo in action :)

Read the rest of this entry »

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11
Dec 09

Read our Aardman Digital profile in .NET magazine

Aardman Digital .NET magazine profile

Issue 197 (the super shiny golden Christmas one) of .NET magazine has a two page spread featuring yours truly, and the rest of the awesome team at Aardman Digital. They fired various questions at us about the work we do, which myself, Dan and Gav answered. There’s also a mini showcase of our projects including a few of my games, WebbliWorld and two of Chris’s games he developed for us.

Feel free to download the article (2 page PDF file, 160KB). Sorry about the image quality, it’s pretty low. But you’ll get the general idea!

I know that “print is dead” (yadda yadda) but it’s still nice to see yourself featured in something real and tangible. And I’m a sucker for magazines :)

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08
Dec 09

svn for Photoshop with PixelNovel

timeline_plus_beanstalkAll of my personal (and work) projects are stored in subversion reposotories. For all its quirks and foibles svn does, generally, just work. And is has saved my ass on more than several occassions.

I keep all of my project files under source control including all of the Photoshop PSDs files that compromise the artwork for my games. Up until now this has been fine, as i could commit changes to PSDs and svn would take them quite happily. But when it came to rolling back you had to rely on the comments to really know what the previous PSD may have looked like.

So I was extremely excited to get an email from my svn host, Beanstalk, to say that they now supported use of PixelNovel Timeline direct with their service. PixelNovel is a plugin / stand-alone app for PC and Mac that lets you preview any PSD stored in svn, and any previous version of it too. So you can easily, and visually, roll back to an earlier version. It works in a similar manner to Adobe Version Cue, but the interface is simpler and the software considerably cheaper, plus of course it works with any svn host (be it a 3rd party one like Beanstalk, or your own). You can commit changes to the PSD to svn direct from the plugin, and it only uploads the differences. It works with CS2, SC3 and CS4.

It costs $60 for a single license, but if you use the code BNSTLK you’ll get 30% off that (this offer expires in 2 weeks time from the date of this post).

So if you use Photoshop and svn I’d strongly recommend downloading the free trial and checking this out. It could save you a lot of time in the long run!

Beanstalk – svn hosting at http://beanstalkapp.com
PixelNovel Timeline – svn for Photoshop at http://pixelnovel.com/timeline

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17
Nov 09

The Burd is coming.. sneak peek

Developing games in your spare time is always troublesome when the real-life workload ramps up. And it’s no exception for me right now. But in between insane schedules and family commitments I am ploughing all of my free time into a new arcade action game.

The gorgeous pixel artwork is by Ilija Melentijevic, and we’ve got big plans for a series of games featuring our feathered game hero “Burd Reynolds”. This first outing see’s him rescuing cute green blobs from alien critters. We’re not actually sure why yet, but it’s fun to play all the same :)

Here’s a sneak peak of the game, grabbed from the version I’ve just committed to svn:

Burd Lazor is coming ...

The Burd is coming… during 2009 hopefully, but I should know better than to ever quote dates in a public place :)

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