If you thought Green Planet was cool ….

April 18th, 2008

Just check this out! Click the shots for the two demos. Definitely the fastest 3D I’ve seen done in Flash yet. Really state of the art, it blows everything else away. Apparently part of the Alternativa3D Engine. I really hope they release it!

AS3 Going’s On

April 17th, 2008

Flash on the Beach 2008 is coming September 28th. See you there!

Francis Cheng has a fascinating blog entry about the new way you can use Object Initialisers in ECMA4

Jack over at GreenSock has released two great new classes: TransformMatrixProxy and ColorTransformProxy - being a Shockingly Green Club GreenSock member I already had these :) but it’s great to see them in the wild.

The uber-particle system Flint has been updated to version 1.0.1. This new build changes the way the renderers work, allowing you to now specify how large the render target is (before it was the full stage size). Release 1.0 also included particle flocking, which is great fun! Definitely check it out.

Over on the Adventures in Actionscript blog a new entry gives away the full source to a feature-rich AS3 pre-loader that includes MochiAd, MochiBot, simple Domain locking and a Vista style glossy progress bar. A nice little package. You can get the progress bar on its own if the rest doesn’t appeal to you.

Animated Amiga Tribute

April 16th, 2008

I was always an Atari boy myself, but I can’t help but smile and adore this charming animated video - created on an Amiga4000 by none other than the mega-mighty Eric Schwartz. Click for YouTube goodness.

Away3D Green Planet Demo

April 15th, 2008

Away3D Green Planet

Everyone seems to be on the PaperVision hype train at the moment (and for pretty good reason), but it isn’t the only Flash 3D engine out there. Today the Away3D team released a new interactive 3D demo called Green Planet. I tested it on Firefox 3 (Beta 5) and was blown away. Graphically it’s rich, with nicely animated objects and a planet landscape to fly around (it’s under your control). There are interactive objects to pick-up, and the sound fits the whole thing perfectly.

In short, you HAVE to try this out!

More pics after the jump

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NetStream bytesTotal weirdness

April 15th, 2008

While working on a custom video player project today I noticed a strange anomoly with the bytesTotal value returned by a NetStream object loading data from a local cache.

The first time you play a remote FLV via NetStream the bytesTotal result is correct, it’s the size of the file as sent by the server. However once the FLV is in the users local cache, and the SWF was reloaded, the bytesTotal value was reporting a size of 4 GB exactly until the stream had “settled down”, and then it returned the correct value. This seemed to take a second or so at most, but it still meant that my code needed changing to cope with it.

After making the connection I was storing the bytesTotal value in a uint. An event based check was comparing this uint with the bytesLoaded value waiting for them to equal each other (i.e. get to 100% downloaded). Of course this would never happen, because it was waiting for 4GB worth of data to download.

So rather than assigning the value to a variable I’m now simply comparing bytesTotal directly with bytesLoaded and then setting a Boolean if they match (downloadComplete = true) to avoid future comparisons.

Even so, it was an interesting oddity I thought worth reminding myself of in the future. Hence this blog entry :)

Enhanced KeyPoll Class Released

April 12th, 2008

I’ve been using the excellent KeyPoll class by Richard Lord / Big Room Ventures. It’s an extremely fast and efficient class for detecting keyboard presses for your games. But I needed the class to do more, so I’ve extended it, added in some new functionality and released it. My new version can detect multiple key presses at once, has the full scancode const list built-in and adds a new function to return the last pressed scancode. Plus it’s still just as fast and flexible as the original.

Grab the download and examples after the jump.
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Five Dice Frenzy Beta

April 11th, 2008

I’ve released a beta of Five Dice Frenzy. It’s very nearly finished. The “instructions” suck, and need to be better integrated to the game (because if you don’t really know Yahtzee, then you won’t really understand how to play this!). I’ve also got some more special effects to add when combos happen (shows of stars, etc). On game over I want to explode the dice too :)

But even so - give it a play and let me know what you think! The game is embedded into this post just after the jump.

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Playing with Flint

April 10th, 2008

Damn I love messing with Flint - it is one seriously cool particle system :) This is a little test I threw together tonight in about half an hour (includes creating the planet image!). Leave it for a few seconds to see the planet trail burn up, and then just click anywhere you want to re-position the gravity well!

Code wise it’s extremely simple:

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OEcake (2D Octave Engine fluids sandbox demo)

April 9th, 2008

Ok so you need a seriously monster PC to run this - but, bloody hell - just LOOK at it!

Maybe one day in Flash.. :)

PC and Mac download from here if you feel so inclined:
http://www.octaveengine.com/casual/dltrial.html

Game Creator for Android

April 8th, 2008

The company I used to work for have been busy hacking away at Google’s Android platform over the past 3 months, and they’ve just released this cool video onto YouTube showing what they achieved:

Very nice indeed! I wish them all the best in the competition - although secretly I hope they don’t win so they can concentrate on making something for Flash ;)