“Congratulations! We are pleased to advise you that we are authorizing Photon Storm Ltd. for Wii U software development.”
I don’t think I’ve ever received a more exciting email than the one from Nintendo that contained the above We applied via their GDC2013 invite to develop games and apps on the Wii U using their new HTML5 APIs. After a quite lengthy approval process we were finally pleased to be told we had made it through.
Our Dev Kits are in the process of being ordered, and although we’ve only got access to the documentation at the moment we can already see the power of what the Nintendo APIs will allow us to do. Obviously we’re tightly bound under NDA but we’ll talk about as much of the experience as we’re allowed to. And of course we’ll be making sure that both Phaser and Kiwi are fully compatible with Nintendo’s Web Framework. So keep your eyes peeled!
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All about Photon Storm and our
HTML5 game development services
- Tutorial: Making your first Phaser game
- Phaser 1.1.3 "Arafel" has landed with a shadery splash
- My HTML5 Game Development In-depth session at the Montreal International Games Summit 2013
- Phaser 1.1 is released! New API docs, 150+ examples and hundreds of updates
- Phaser 1.0 and the journey we took to get there
- Wide-eyed, quacky, flappy, pre-school adventures!
- We're now Nintendo Approved Wii U HTML5 developers
- Our largest HTML5 game to date: Wolfblood: The Mystery of Stoneybridge for CBBC
- Assembloids comes to the Atari XE
- Whattaheck: The HTML5 demoscene
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