Nutmeg: Our HTML5 Mobile Browser platformer game is looking for sponsors

We put the finishing touches to our first HTML5 Mobile Browser game tonight and it’s now ready to find a home with a sponsor.

Called Nutmeg, the game is a single “button” platformer set over 5 challenging levels. An increasing variety of baddies, spikes, traps and tricky jumps to negotiate stand between you and rescuing the 5 kidnapped chicks.

Those of you familiar to this site may recognise the graphics from the Flixel platformer tutorial I wrote. It seemed sensible to give them a new lease of life and they look great on mobile resolutions :) Technically I’m happy with the game. Parallax scrolling, animated sprites, a full detailed intro sequence, particle effects and highscore leaderboards make it closer to the sort of game we’d typically create in Flash. We built it on an iPhone 3GS as our base test unit, but it plays ok on an Android Nexus One. As with anything performance is quite device specific though.

We  contacted a range of mobile games portals today, but as there is no single unified place to put games up for sponsorship yet (like Flash Game License does for the Flash world) we figured it wouldn’t hurt to post this blog entry up.

So if you run a mobile games portal and are interested in a site-lock deal for the game, please drop me an email: with a link to your site and the outline of your offer, and we’ll take it from there!

Posted on March 9th 2012 at 8:19 pm by .
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15 Responses

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  • March 10th 2012 at 5:25 am

    Looks great Rich! I want to see this on ALL THE PORTALS!

  • March 10th 2012 at 8:22 am

    Great game. Adds a huge amount of credibility to mobile web gaming.

  • dimumurray
    March 11th 2012 at 5:52 am

    Looks great! Did you use your own custom framework or did you leverage a 3rd party API like ImpactJS? And another question how long did it take the team to put this game together?

  • March 11th 2012 at 3:16 pm

    Looks great. Can’t wait to play it. How do you make site-locking in html5? Is it server-side things or just some cool obfuscation methods?

  • March 12th 2012 at 5:50 am

    great game. If you are a game developer or know someone who is, if you’re interested, you might want to take a look at this site this site offers information on where you can publish your games and software for mobile phones to be submitted to their software directory for mobile devices as well as information about mobile programming mainly with Java J2ME. Visit the site now!

  • March 12th 2012 at 11:12 am

    To answer some questions: Yes this one uses ImpactJS, although I’ve had to hack around the core a lot to get it to do something extra things. The reason for using Impact is simply that this game fitted what it can do well (i.e. scrolling tile maps!). Time to build was around 5 days (spread over evenings).

    Eugene – site-locking is just a JS browser check at the moment. It’s easy to hack out though (but then let’s face it, it’s easy to hack out of SWFs too :). The time investment in this game didn’t warrant bothering with server-side checks imho.

  • March 13th 2012 at 8:42 am

    Agree. Thanks.

  • March 13th 2012 at 11:37 am

    Really was too good, photon, you are the best, I can see ducks game again, it is actually the version of the HTML 5.

  • Bwakathaboom
    April 2nd 2012 at 3:50 pm

    Any luck getting sponsorships yet?

    Someone needs to set up a wiki page or something that list all the places that sponsor HTML5 games.

  • April 2nd 2012 at 3:53 pm

    Yes, this has sold well – much more than we expected actually. I’m planning a round-up article for our first 3 html5 games and how they all sold. So hold fire for it, coming soon(ish).

  • Kuba
    April 4th 2012 at 8:00 pm

    What about a sound in mobile browsers? Isn’t it a problem for sponsors that it is so limited? Do they understand that?
    What are you going to publish in blog post you mentioned: some numbers or also list of sponsors:)?
    And last thing, is it available anywhere to play already?

  • April 4th 2012 at 8:11 pm

    They don’t want sound. Mobile html5 games have to be small, most of them want 1MB maximum size, or less. Sounds take-up loads of space so are best left out. Plus they are a nightmare in mobile browsers. Only load/play on touch events, rubbish like that. Best to just avoid completely.

  • April 14th 2012 at 12:41 am

    I can second that comment – sound is not worth the effort in HTML5 just yet, and to be honest may never be for these types of mobile games.

  • mitch
    April 17th 2012 at 11:24 pm

    Hi. This game looks fun. Where can I play it?

  • April 28th 2012 at 5:31 am

    Interesting what you say about sound, we’ve had a few portals ask for sound FX!

    Wondering if this blog helped your game sell? We’re considering doing this for Lava Sword :-)

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