My HTML5 Game Development In-depth session at the Montreal International Games Summit 2013

migs I’m happy to say that I’ll be speaking at the Montreal International Games Summit this year. My session is called HTML5 Game Development In-depth and is on November 11th from 2.45pm – 3.45pm in Room 520B. Here is the link for your MIGS planner.

This will be my first time attending MIGS. Actually, it will be my first time in Canada, and I’m really looking forward to it.

Usually I tend to be asked to present “beginner” level HTML5 development sessions. But this time they specifically asked me to avoid the “why?” side of things and just dive right in to the “How”.

So I’ll be looking at the different platforms involved (yes, there is more than one :)), the technology choices, the libraries and frameworks that help solve specific issues and some common pitfalls to avoid. I’m not going to delve into just one framework in depth, as I feel that will narrow what you’ll get out of the session. So I won’t just stand there going on about Phaser for an hour (sorry! I know some of you asked if I would :)). Instead I will use more of a shotgun approach, scattering you with a collection of tools and suggestions on when to use them.

My hope is that you can walk away from my session with at least a bunch of new github repos to claw down and experiment with, and hopefully a deeper understanding of the processes involved in HTML5 game creation – and fundamentally how the destination platform dictates which processes are needed.

If you’re going to be attending MIGS 10 and would like to meet-up then please either come and see me after my session or grab me on twitter.

Posted on November 7th 2013 at 12:35 pm by .
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  • November 22nd 2013 at 2:15 am

    Are you going to post a summary of your talk or slides? I would love to go to Canada but …

  • November 22nd 2013 at 2:45 am

    You can download the Power Point slides from – but sadly the session wasn’t recorded so I can’t post a video/audio from it. I’m very tempted to write up my slides though as I think they’d make a great (if quite long!) blog post, but it’s all just to do with time really.

  • November 22nd 2013 at 7:14 pm

    Wow, thanks! Very informative and will help me to get up to speed. Right now I’m 100% focused on the Firefox OS gaming world ( but it’s cool to see all the tradeoffs. I’m comparing how CSS, Canvas, and SVG provide gaming platforms for Firefox OS, and now starting to think about WebGL (after seeing Firefox’s support for WebGL and finding out that Playstation 4 uses WebGL for their store and music UI.

    Maybe you were too modest about not plugging your own game framework? I liked the link on game engines you provided and was pleased to see Construct 2 at the top of the list. If I wasn’t so interested in “rolling my own” I would be using Construct 2.

    I will be checking out Phaser. Have you tested it on Firefox OS?

  • November 22nd 2013 at 7:20 pm

    Yeah I only dedicated one slide to Phaser as I wanted people to get a much more universal view of HTML5, not an ego trip one :)

    I have 2 FFOS devices here and will be running a full Phaser test against them both in the coming weeks, so keep your eyes on the forum!

  • November 23rd 2013 at 1:36 am

    Can’t wait to see how Phaser works on Firefox OS!

  • December 5th 2013 at 12:18 pm

    I always enjoy reading expert opinions whether it be about gaming or any other software development topic. I looked at your power point slide document and was wondering if it’s possible to download that information in audio or video format? Please let me know.

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