HTML5 Game is Live

As I mentioned in my New Year post I am focusing a lot on HTML5 / JavaScript game development at the moment. I’ve been investigating the scene for a while and there seemed to be a real lack of game developer specific sites. So I created one. HTML5 Game is now live in its first public beta.

Right now it’s a news stream where I collate together all of the interesting articles I see floating around the web each day. A short summary / extract will lead on to the full piece, so you can skim the news list and see which items interest you most. I’m also including new game releases, tutorials and the business and social sides as well.

In the coming months I’ll add a developers forum, market place and some home-grown articles :) If you’d like to help me run the site by contributing news items then please drop me a line. For those who prefer their news delivered via twitter, just follow html5gamedevs. And for those that prefer to digest it via email there is a subscription box on the site which uses the WordPress post notification system, so you can be sure your email address is safe and won’t be spammed / sold to anyone.

I’m currently working on a new site design at the moment, as I’m sure it’s quite obvious where the inspiration for the current one comes from :) but for now I just needed to let the news flow. Happy reading!

Posted on January 4th 2012 at 5:46 pm by .
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10 Responses

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  • January 5th 2012 at 11:56 am

    That’s a great website, Rich, congratulations! It’s nice to see a photonstorm-quality HTML5 game dev site live :)

    I wish you all the best!

  • January 5th 2012 at 1:36 pm

    Hey thanks man for the effort.

  • January 5th 2012 at 6:17 pm

    Great idea Rich. Can’t wait to see it grow.

  • Kay
    January 6th 2012 at 7:36 am

    I don’t understand a specific thing about making html5 games and selling them. Isn’t stealing them from a site a straightforward copy and paste from the page’s code? How would one protect his game just like we do on Flash?

  • January 6th 2012 at 12:16 pm

    JS can use site locking code / external resource validation in the same way a SWF can (if anything it’s more robust). Source can be obfuscated and minified, but isn’t compiled like a SWF is. But there are free online SWF decrypters anyway, so it’s a false sense of security imho. Basically if you need to, you can lock your code down. As for selling them, it’s the same as for flash – site locks, exclusives, etc. Just with fewer sites buying them at the moment.

  • January 22nd 2012 at 5:16 am

    What about when HTML6 comes around, and you have to rebuild the whole site? Or are there good sites for HTML4- out there, and this is not an anything-goes HTML site?

  • Richard Davey
    January 22nd 2012 at 10:44 am

    There won’t be an HTML6, it will just become HTML. The term HTML5 as used by the media has little to do with the spec, it’s an umbrella term used for a wide range of tech like WebGL, Web Sockets, etc that will never be part of the HTML spec itself.

  • January 23rd 2012 at 10:26 am

    So, having good grasp of actionscript 3, would you say it’s a lot to learn to make html5 games, and would you say it’s worth it?
    What I’ve experienced so far is that games made in html5 usually only works perfectly in one browser, and also the performance on mobiles isn’t that good so far?

  • January 23rd 2012 at 1:02 pm

    CoreStudios – That is a much bigger question based saved for a much bigger answer. But in short I’d say never tie yourself to just one technology too tightly. I also don’t believe moving from AS3 to JS is all that hard. Just don’t fight JS and try to make it work like AS3. It’s not, it’s utterly dynamic. Embrace that feature, don’t restrain it.

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