HTML5 Game Developers Forum is open

logo-footerWe’re pleased to announce that our new HTML5 Game Developers Forum is now open.

The forum replaces the old ‘news’ focused site we had. The news will instead be posted to the forum allowing for easier contribution from others and discussion on it.

We’ve split the forum into what we feel are a logical set of boards, without being too overwhelming. There is plenty of room to expand and create new boards in the future.

It’s still early days of course, but we would greatly appreciate you joining and taking part; and helping to spread the word.

You can join at http://www.html5gamedevs.com

 

Posted on February 15th 2013 at 3:49 pm by .
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3 Responses

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  • February 15th 2013 at 5:31 pm

    That’s kind of funny—I just went to html5gamedevs.com, randomly browsing from my bookmarks, expecting the news page, and was very confused: “Whoa, I’ve never been to this forum before, how’d this get into my bookmarks?!”

  • Akshay kumar
    January 18th 2015 at 6:22 am

    is phaser.min file is common to all phaser based games ???

  • Akshay kumar
    January 18th 2015 at 8:47 am

    hello phaser!

    var game = new Phaser.Game(800, 600, Phaser.AUTO, ”, { preload: preload, create: create });

    function preload () {

    game.load.image(‘choco’, ‘choco.jpg’);
    game.load.image(‘dmc’,’dmc.png’)
    }

    function create () {

    var image = game.add.sprite(0, 0, ‘choco’);

    game.physics.startSystem(Phaser.Physics.ARCADE);
    image.enableBody = true;
    image.body.velocity.x=150;
    }

    can somebody please find out what’s the error in this code and why the sprite is not moving….I’ve scratched my head thousand time but was’nt able to debug it.Please help,any kind of help will be appreciated

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