Croco Magnet – HTML5 Retro Game Remake

Denathorn Games have released this sweet little retro-remake: Croco Magnet. Based on an Amstrad CPC original you control a blue ball that bounces left/right (rebounding off any wall it hits) and must clear the level of radiation, while avoiding the “nasty green blob things”. I really like the fact that the game flip-screens when you hit the edge, it means you need to really remember several screens worth of placement in order to angle the ball just right. Works very well!

The game appears to have been created using the JavaScript export feature of Monkey, a language we’ve blogged about in the past and has quite a following. I’m not sure of the current status as the official web site hasn’t had news posted to it for 9 months, but the community is alive and healthy. Performance for me was perfectly playable in Chrome and Firefox. There’s not exactly much movement going on, but that isn’t really the point. The point is that this is a fun, addictive little remake, the sort I loved creating in Flash, running purely in browser.

Play Croco Magnet or read more about the Monkey programming language.

Posted on December 1st 2011 at 1:39 pm by .
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  • Me
    December 2nd 2011 at 3:08 am

    Still not sold on HTML 5 and I don’t see this happening. Long live Flash! Or at the most some new format for real time motion graphics on the web, just like Flash but better/faster. Oh well, I forgot about the iPad. %£&! that thing, I never asked for it.

    Now excuse me, but I’m making something with Future Splash Animator. Which is awesome.

  • Me
    December 2nd 2011 at 3:13 am

    And on a side note, everything to me must begin with a VISUAL TOOL, just like Flash which is first and foremost a PROGRAM FOR ANIMATION as far as I’m concerned, and then came all the coding which is good, because then I could make games. This “development” approach is not one that makes me happy. Developers should make things non developers can use. I’ll never make games with HTML 5.

  • December 2nd 2011 at 10:39 am

    Your (anonymous, come on, man-up) argument is bizarre. If all you need is a “visual tool” there are several very well established ones for html5 already. GameMaker and Game Salad spring to mind.

  • December 2nd 2011 at 11:54 am

    I think what (anon) is on about is something that Seb mentioned in his last Creative Coding podcast is that there isn’t currently a tool like flash for making timeline vector animations and exporting them (easily) to Javascript.

    What flash did for web animation has yet to be bettered – I’m sure it *could* be done in canvas / svg it’s just that the tools don’t currently exist – maybe Adobe has something up there sleeve for that.

  • December 2nd 2011 at 1:06 pm

    I don’t see canvas (or even svg!) replacing where Flash was typically used for vector based animation. I guess there is no alternative tool because there’s no way to actually play back those animations in the browser anyway, outside of the flash plugin of course.

    I don’t believe this is a major issue re: game development though. On no other gaming platforms (DS, Wii, Xbox, PS3, etc) or even platforms in gaming history (Amiga, SNES) have they used vectors as their primary means of displaying animation. It was a purely Flash/web phenomena, born from the need for tiny file sizes that suited modems and low (to no) spec GPUs. But when we’re dealing with games specifically, as this post does, not being able to make “Flash animations in JavaScript” is a redundant argument imho.

  • December 2nd 2011 at 2:46 pm

    Not primary no (unless you count the Vectrex) although vectors for 3d games (elite, hard drivin’, starglider, star wars, mercenary, etc etc – have always been popular).

    That said the flash “vector” look is nice and did work well for Castle Crashers on the XBox360 and vectors do provide a lot of potential benefits that are hard to replicate using traditional rasters. That and having the ability to dynamically scale content to fit a destination screen size should also considered a plus.

    So if Canvas / SVG isn’t going to replace Flash – what’ll be used to to show ad’s on future Apple / Metro (Win8) / Mobile devices? Online ad’s aren’t going to go away just because Apple won’t allow flash and Metro won’t allow plugin’s, I know it’s not “cool” to say you make money from flash ad’s and it might be considered beneath a lot of coders, but the truth is it still pays the bills for a lot of people – who ever can come up with a “system” that will allow small animations like that to be prepared and delivered quickly and easily (by non-coders) will make a mint – maybe some kind of tool that exports a script file for JQuery???

    Personally I think flash has got a “few” years left in it yet (I hope so for the sake of my current project that I want to get on FGL) but with all the potential security issues and negative press it (and Adobe) seems to be getting at the moment, overlooking HTML5 as eventually becoming a “complete” replacement to flash (for all of it’s use cases) would be akin to burying your head in the sand.

    Sorry if this sounds a little rambling 😎

  • December 2nd 2011 at 10:55 pm

    I’m not dissing the “vector” look, although I personally don’t like it much it has its place for certain. But I think Castle Crashers is a great example actually – how they used Flash to create the media for an xbox game that almost certainly didn’t render a single thing using vectors! (well, beyond maybe an ortho camera, but you get what I mean).

    If you’re just talking about banner ads then I see no reason why you couldn’t use canvas, I’m just saying that its not capable of emulating the way flash handles vectors fully. My money goes on Adobe releasing CS6 with a load of “export to html5” stuff in it. Timeline anims to svg data or sprite sheets, that kind of thing. And yes I totally agree there’s a couple of years left yet, easily, but we’re at the start of a period of transition and as you said, ignoring it is silly.

  • Me
    December 3rd 2011 at 5:01 am

    I’m not anonymous. I’m Me. If you think I should put my real name in here you’re crazy.

    Adobe is NOT ditching flash, otherwise why the fuck did they spend so much work making Stage 3D, recently released.. Obviously Flash will live longer and many people seemed to agree with this on your first post CREATING this UNEXISTENT problem. Flash is good, useful, makes the web a more colorful place and has to stay. An Steve Jobs wasn’t God and he simply made a decision for his OWN pockets not because it was the best one for everyone.

    It is evident that somebody pays you to be an Html 5 evangelist. Try to hide it more, you even changed your fuckin’ website title. You’re so not subtle.

    OF COURSE all I need is a visual tool to make games, people should NOT be forced to become coding nerds. I think with that CREATIVE side of the brain and as far as I’m concerned the world needs THAT side more than the analytical mathematical one. Oh well. The usual developer vs artist.

    I am an artist and I think art is superior to anything.

    I hate html 5. Flash is beautiful because it is ANIMATION TOOL with a beautiful TIMELINE that thinks pretty much like HUMANS, not ROBOTS, think.

  • Me
    December 3rd 2011 at 5:20 am

    To conclude this otherwise endless argument, I simply conclude by saying that I hope your idea that Flash goes down fails. A great progress for mankind would be the ability to program computers IN A COMMON HUMAN LANGUAGE, and I believe some Microsoft guy is working on that. If you developers want to make artistic expression and multimedia delivery of ideas BY PART OF PEOPLE WHO SIMPLY HAVE IDEAS, that is the only requirement – you shouldn’t a “coder” to do that – if you want to make it MORE difficult instead of easier just to gain more “control” on the world like you weren’t already having more than you should, fuck you. As a human being I don’t give a fuck about people who talk and think like robots. I care about human beings solely, and some coders seem to be more androids than anything else.

  • December 3rd 2011 at 7:33 am

    Well that just about wraps up that intelligent & serious discourse then…

  • December 3rd 2011 at 7:42 pm

    Jon – Yeah sorry about that. I could edit out his comments, but why bother.Trolls will always be trolls. And besides the ridiculousness of it it made me laugh. Can’t wait to see what state he’s in in 2 years time when the world has moved on. Maybe Microsoft will have answered his dreams 😉 (haha.. dear God, seriously)

    Me – I work and talk with Oscar and BAFTA winning animators every single day. Thankfully they’re more than capable of using both sides of their brains. Try it some day, you may like it.

  • December 4th 2011 at 7:04 pm

    The gameplay mechanics of Croco Magnet remind me of Kulkis… http://retrocade.net/play/38/kulkis-15

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