$10,000 Unity 3D Indie Developer Contest

I’ve never blogged about Unity before, not because I’ve got anything against it, but just because I’ve no real commercial interest until it gains a lot more mainstream use. However I know a lot of you guys wear both your Flash and Unity caps depending on project, and when this press release from MuseGames landed in my inbox I figured it was only fair to give them a shout. The following is cut ‘n pasted verbatim, so don’t forget to do some research yourself to see if it’s worth the effort – but the prize certainly sounds sweet enough.

Muse GamesNEW YORK, NY – Muse Games (musegames.com), a growing portal for browser-based 3D gaming, today announced the launch of “Immunity,” an indie game development challenge based on the Unity 3D (unity3d.com) engine. Contestants can submit a simple game prototype to be voted on by the development community and general public, and ultimately compete for a $10,000 contract to finish the game for distribution on musegames.com and beyond.

Full contest details and a sample concept can found at http://musegames.com/community/immunitychallenge

Both professional and non-professional individuals, or teams, are being asked to submit simple Unity-based prototypes demoing their game concept. Voting participants will then be able to play the game and judge its primary mechanic. The top 5 concepts will be granted “immunity” and evaluated by the Muse team. Submission will take place between 8/25 and 10/15, with the $10,000 grand prize winner being announced at the UNITE Unity 3D development conference in San Francisco, Oct 27-30. Participants and spectators will be able to track the progression of the winning game concept to completion on the Muse Games blog.

“As Indie developers ourselves, we believe strongly in the Indie community and want to reward developers for making great games,” says Co-Founder Austin Lane. “Hopefully we can make this model a successful one for the future, and ultimately raise the stakes on browser-based indie development.”

MUSE GAMES LAUNCHES “IMMUNITY,” A $10,000 UNITY3D-BASED INDIE GAME DEVELOPMENT CHALLENGE

Competition provides aspiring game developers with unique opportunity to finance their game idea, and lends support to nascent browser-based 3D gaming industry

NEW YORK, NY – Muse Games (musegames.com), a growing portal for browser-based 3D gaming, today announced the launch of “Immunity,” an indie game development challenge based on the Unity 3D (unity3d.com) engine. Contestants can submit a simple game prototype to be voted on by the development community and general public, and ultimately compete for a $10,000 contract to finish the game for distribution on musegames.com and beyond.

Full contest details and a sample concept can found at http://musegames.com/community/immunitychallenge

Both professional and non-professional individuals, or teams, are being asked to submit simple Unity-based prototypes demoing their game concept. Voting participants will then be able to play the game and judge its primary mechanic. The top 5 concepts will be granted “immunity” and¬†evaluated by the Muse team. Submission will take place between 8/25 and 10/15, with the $10,000 grand prize winner being announced at the UNITE Unity 3D development conference in San Francisco, Oct 27-30. Participants and spectators will be able to track the progression of the winning game concept to completion on the Muse Games blog.

“As Indie developers ourselves, we believe strongly in the Indie community and want to reward developers for making great games,” says Co-Founder Austin Lane. “Hopefully we can make this model a successful one for the future, and ultimately raise the stakes on browser-based indie development.”

About Muse Games:
Muse Games was founded in 2008 to bring 3D multiplayer casual gaming to the internet’s doorstep. The web platform launched in May ’09 and has been growing its game catalog and adding features since. Recently Muse has opened up to outside developers who wish to increase the exposure and monetization capability of their Unity 3D games.

Posted on August 25th 2009 at 3:57 pm by .
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4 Responses

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  • August 25th 2009 at 4:46 pm

    I know that big prizes attracts more attention, but i thing that money will be more useful if is splitted in 5 small prizes of $2000 or something like that. is really stressing to being a contest where only will be one winner.

  • August 25th 2009 at 4:54 pm

    I agree, but this isn’t my competition :) Perhaps the guys at MuseGames could comment on that issue.

  • August 26th 2009 at 8:29 pm

    @Israel:

    Hi, the reason we went with a single $10,000 prize is because we actually want to bring the winning game to fruition. The developer who wins the contest will have to put forth some effort towards completing their game, and we want to remove the risk of completing that task for the developer. Were we to spread it across five winning developers, those developers might not feel as if the compensation is appropriate to actually go through the rigorous process of completing an indie game.

    I agree it makes the situation harder for all entrants, but the submission requirements are actually quite low so it’s really more about the originality and strength of your idea than it is a quantitative measurement of time spent.

    Any other questions, feel free to hit me up at contest [at] musegames [dot] com

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