Cubes of Babylon – Molehill powered Assembly 2011 demo by Evoflash

Evoflash are probably the only group in the world making demoscene productions in Flash. But wow, are they good! I’ve blogged about them several times in the past, and tonight they released their latest demo: Cubes of Babylon at the Assembly 2011 party in Finland. It’s a lovely piece of work – perfectly synced to the music as you’d expect, with nice shaders, smart visuals and quality design to boot.

It’s based on Away3D FP11 with their own modifications, running on evoengine2. In their words:

“It’s basically just cubes and few textures with post processing stack of bloom, godrays, motion blur, depth of field, rgb chroma distrortion, noise vignette and in some parts brightness to palette mapping to create night vision, heat signature etc effects. Runs 60fps on X6 II 1075T & ATI HD6970 with 1280×720 back buffer size (actually because textures need power of two, we got 2048×1024 textures for post processing stack). This was just quick tech demo to see what we could push it initially, I think we got lots to go still. ”

View it here (FP11 + compatible GPU required) or here it is on YouTube if your machine can’t cope.

Posted on August 7th 2011 at 1:39 am by .
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4 Responses

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  • August 7th 2011 at 6:02 pm

    This does look amazing. Be interesting what the future holds for it all.

  • Aristophrenia
    August 10th 2011 at 3:03 am

    Demo is not working

    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at away3d.containers::View3D/fireMouseMoveEvent()
    at away3d.containers::View3D/render()
    at project.renderer::Away3dRenderer/render()

  • August 10th 2011 at 1:24 pm

    Err, it needs FP11 – and the latest beta release at that.

  • August 13th 2011 at 1:01 pm

    Technically impressive but artistically I find it crap! Too nervous animations and the music is a 0815 techno track of the worst kind. Still good promotion for FP 11!

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