PhotonCode
We love to publish source code and tutorials and you’ll find plenty of them on this site. We’ve split them into 4 main sections:
HTML5 Game Development
We spend each and every day coding HTML5 games for clients big and small, so naturally we're building up a collection of tutorials and articles around this subject:
- Our 3rd NFL game - Guardian Training: Over Throw is now out
- Helping Multiplication.com support their growing mobile traffic
- CBeebies First Time Online - Teaching basic mobile interactions through HTML5 games
- HTML5 Game Developers Forum is open
- Yeti Dash HTML5 Mobile Browser Game
- Old Jack's Boat HTML5 game released for CBeebies
- Mobile Device stats from my HTML5 Games
- Introducing our 3 new HTML5 games for the BBC
- 3 new HTML5 games released for the Agilent Technologies Summer of Fun campaign
- Two of our HTML5 games for the NFL Rush Zone site are out
Flixel Power Tools
Flixel is a powerful game framework for AS3. Our Flixel Power Tools are a set of plugins that enhance Flixel in numerous ways: from physics classes to weapon handling, if you create games in flixel then the Power Tools are well worth checking out!
- Flixel Power Tools v1.9 Released
- Flixel Power Tools v1.8 Released - Let's get clicky
- Flixel Power Tools v1.7 - Kaboom!
- Flixel Power Tools v1.6 released including FlxControl
- Flixel Power Tools v1.5 - A monster of an update!
- FlxScreenGrab and FlxScrollZone added to Flixel Power Tools
- Flixel Power Tools v1.3 - Now Flixel 2.5 compatible!
- FlxHealthBar added to Flixel Power Tools
Flash Game Dev Tips
The Flash Game Dev Tips are a series of articles about game development in Flash. They attempt to cover more global topics such as class interaction and building a shoot-em-up. But they also take a look at the human side of coding, including topics like keeping up your morale.
- Flash Game Dev Tip #15 - Collectable Particles
- Flash Game Dev Tip #14 - How to create a Flixel plugin
- Flash Game Dev Tip #13 - Building a retro platform game in Flixel, Part 2
- Flash Game Dev Tip #12 - Building a retro platform game in Flixel, Part 1
- Flash Game Dev Tip #11 - The Flixel Display List Explained
- Flash Game Dev Tip #10 - Flixels Internal Structure and Performance Tips
- Flash Game Dev Tip #9 - Dealing with a lack of motivation to finish your game
- Flash Game Dev Tip #8 - Building a Shoot-em-up Part 3 - Return Fire
- Flash Game Dev Tip #7 - Introducing the Flixel Power Tools
- Flash Game Dev Tip #6 - Setting-up FlashDevelop and Flixel for the first time
ActionScript 3
Everything related to ActionScript3 can be found here. There are sub-categories including experiments, 3D, physics and particles. Sometimes demoscene related, often fun in nature, you'll find a raft of small snippets, tutorials and code. Already we now mostly code in JavaScript you can consider this my coding laboratory archive.
- AS3 to TypeScript Conversion Script
- Sprite Path Maker for my Stage3D game
- Creation of a mobile App without the Flash IDE (for all FlashDevelop lovers)
- Using Flixel 2.5 and the Kongregate API
- Video of me coding Breakout in Flixel in 20 mins
- Flash Player 11 / Molehill Monster Link Round-up
- Paratroopers: Have a play and throw us your ideas please
- Pixel Smash Source Code Released
- Pixel Smash Test 1 - Smash the heck out of some pixels
- Mystery Case Files: The 13th Skull was made in Flash. Let's investigate ...
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All about Photon Storm and our
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Recent Posts
- My Adobe Max slides: HTML5 Game Development for the Mobile Web
- Phaser 0.9.5 Released - Camera FX, lots of Tilemap updates and more!
- Our list of HTML5 Game Sponsors
- Phaser 0.9 Released - Motion, Collision, GeomSprites and more
- Phaser Logo - Phase One
- Announcing Phaser (Flixel HTML5) and our Adobe Max session
- TypeScript Signals released - Think outside the Event
- AS3 to TypeScript Conversion Script
- Our 3rd NFL game - Guardian Training: Over Throw is now out
- Helping Multiplication.com support their growing mobile traffic
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