Morphing Shiny Balls

I was messing around with a little of my old DarkBASIC code last Friday, and figured it would be fun to port it to AS3. I threw in some extra effects and a new shiny ball graphic and here is the end result of an hours work. Adding scaling and z-depth sorting was pretty easy. You do get quite a bit of “popping” because I only z-depth once per loop, but I can live with that :)

Adding a depth blur or hue shift is next on the list if I feel like it. There are 18 different wave forms in total. The SWF is 640×480 and published at 60fps (really meant for running on the desktop, but there we go)

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2 Responses to “Morphing Shiny Balls”

  1. Jeku Says:

    Wow, that is really impressive!

  2. Squize Says:

    I’ve been a sucker for vector bobs since the afterburner attract mode.

    Really nicely done, now some depth of field blurring please :)

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