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	<title>Photon Storm &#187; On the Web</title>
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	<link>http://www.photonstorm.com</link>
	<description>AS3 and Indie Game Development</description>
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		<title>The Tate Movie Project goes live</title>
		<link>http://www.photonstorm.com/archives/940/the-tate-movie-project-goes-live</link>
		<comments>http://www.photonstorm.com/archives/940/the-tate-movie-project-goes-live#comments</comments>
		<pubDate>Thu, 15 Jul 2010 22:51:26 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[My Projects]]></category>
		<category><![CDATA[On the Web]]></category>
		<category><![CDATA[aardman digital]]></category>
		<category><![CDATA[tate movie project]]></category>

		<guid isPermaLink="false">http://www.photonstorm.com/?p=940</guid>
		<description><![CDATA[Today Aardman Digital (where I&#8217;m Technical Lead) put live one of the biggest site builds we&#8217;ve done yet. Called the Tate Movie Project, it&#8217;s all about children getting involved in the creation of a film, which will be shown on the BBC next year. They can create assets online using a suite of tools we&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tatemovie.co.uk"><img class="aligncenter size-full wp-image-942" title="Tate Movie Project" src="http://www.photonstorm.com/wp-content/uploads/2010/07/tm1_1.jpg" alt="" width="569" height="245" /></a></p>
<p>Today <a href="http://www.aardman.com/digital/" target="_blank">Aardman Digital</a> (where I&#8217;m Technical Lead) put live one of the biggest site builds we&#8217;ve done yet. Called the <a href="http://www.tatemovie.co.uk">Tate Movie Project</a>, it&#8217;s all about children getting involved in the creation of a film, which will be shown on the BBC next year. They can create assets online using a suite of tools we&#8217;ve built, or visit one of the <a href="http://www.tatemovie.co.uk/join-the-roadshow/" target="_blank">tour buses</a> currently going around the UK, where they get real hands on experience of the film making process. Ultimately children will have created the bulk of the visuals used in the final film.</p>
<p>Due to other projects I didn&#8217;t contribute a great deal of coding personally, but the <a href="http://www.tatemovie.co.uk/studio/#/sound_room" target="_blank">Sound Tool</a> (which you can find in the Sound Studio part of the site) is mine! This is where the children can record themselves, apply special effects, and submit their creations to the film. I built the tool several months ago, knowing that the release of Flash Player 10.1 was imminent. I wanted to use 10.1 as  it allowed us to get real-time access to the Microphone, and then apply special effects without the need for a media server back-end. However we also had to create an FMS version for users running older versions of Flash Player! So the site switches between the two tools based on your player. Thankfully Adobe released Flash Player 10.1 final a few weeks before launch. It will be interesting to see the change in traffic to our FMS servers as users migrate over to 10.1.</p>
<p>The other tools include the Script editor, an Animation tool and an area to upload your images for the film. The tools are aimed at 5 to 13 year old children, which is a very wide spectrum in terms of technical capability. We ran a lot of user testing sessions in schools, gauging how the children worked with the tools and tweaking them accordingly &#8211; so although they may seem a bit primitive to most readers of my blog, we know they&#8217;re bang-on for the target audience.</p>
<p>There are also loads of hidden features across the studio: for example when the director is talking you could try clicking the lights in the background, bang the spot lights with your mouse, drag down light switches, pull down the ladder and many more. In the Script room turn the fan on, then click on the paper that falls to the floor, then bounce it off your mouse cursor into the bin. In the music studio knock musical notes out of the composers head, drag them onto the wall, and play your tune! An awful lot of love and care went into the smallest details, all of which are aimed at rewarding kids natural curiosity.</p>
<p><img class="aligncenter size-full wp-image-943" title="Tate Movie Project" src="http://www.photonstorm.com/wp-content/uploads/2010/07/tm3_0.jpg" alt="" width="569" height="249" /></p>
<p>It was an extremely exciting project to be involved with, using a lot  of talented people. The bulk of Flash development was handled by Tom  Milner, our resident Flash guru. With animations coming in from two of  the best Flash animators out there: <a href="http://robindavey.blogspot.com/" target="_blank">Robin Davey</a> and <a href="http://www.balancedthere.com/" target="_blank">Felix Massie</a>. Awesome thanks also go to a big roster of Bristol&#8217;s finest web development talent including <a href="http://www.craigfrancis.co.uk/" target="_blank">Craig Francis</a>, <a href="http://rickhurst.co.uk/" target="_blank">Rick Hurst</a>, <a href="http://twitter.com/jamesaspencer" target="_blank">James Spencer</a> and <a href="http://www.julianguy.co.uk/" target="_blank">Julian Guy</a>, all of whom are superb and strongly recommended if you&#8217;re in need of site build ninjas.</p>
<p>We first began work on the site almost 2 years ago, when myself and Dan Efergan (our Creative Director) spent a long time coming up with the &#8220;virtual studio&#8221; concept, how the tools would work and interact together, and how the progression of the film production would be displayed (keeping the children interested for what is a year long process). So Tom and the other developers can blame a lot of the frantic deadline chomping work they had to do on us <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But it was all worth it. The site is lovely to interact with. And the biggest kick of all is actually watching children use it. It truly makes it all worth while.</p>
<p>There&#8217;s a brilliant piece on the site over on <a href="http://www.creativereview.co.uk/cr-blog/2010/july/the-tate-movie-project" target="_blank">Creative Review</a>.</p>
<p>If you are in the UK (and have kids who are the right age for this) then I urge you to let them take part, or maybe visit the Tour Bus. Also keep an eye on Blue Peter and Newsround on CBBC.</p>
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		<title>Robotz DX &#8211; A PC Remake of the Atari ST classic</title>
		<link>http://www.photonstorm.com/archives/934/robotz-dx-a-pc-remake-of-the-atari-st-classic</link>
		<comments>http://www.photonstorm.com/archives/934/robotz-dx-a-pc-remake-of-the-atari-st-classic#comments</comments>
		<pubDate>Thu, 08 Jul 2010 23:29:28 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[New Releases]]></category>
		<category><![CDATA[On the Web]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[atari st]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[robotz]]></category>

		<guid isPermaLink="false">http://www.photonstorm.com/?p=934</guid>
		<description><![CDATA[A long time ago I announced that I wanted to do a remake of a classic Atari ST game &#8220;Robotz&#8221; in Flash. Fast forward to today, and I still haven&#8217;t got around to it. However James Monkman (Heavy Stylus of RGCD) wasn&#8217;t as lazy as me, and set about creating this awesome re-imaging of the [...]]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://www.photonstorm.com/archives/453/chameleons-cupcakes-sharks-oh-my">long time ago</a> I announced that I wanted to do a remake of a classic Atari ST game &#8220;Robotz&#8221; in Flash. Fast forward to today, and I still haven&#8217;t got around to it. However James Monkman (Heavy Stylus of <a href="http://www.rgcd.co.uk" target="_blank">RGCD</a>) wasn&#8217;t as lazy as me, and set about creating this awesome re-imaging of the original.</p>
<p>Although it&#8217;s for Windows PCs only (as it was created in Game Maker <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> it&#8217;s a mighty fine game indeed! A lot of the limitations of the original have been removed, and the gameplay is faster, more frantic and basically more fun as a result. Check out this cool video to see what I mean:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/C3p5nTHfzDc&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_GB&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/C3p5nTHfzDc&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_GB&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The graphics are lovely, a faithful blend of rips from the ST original and some new pixel art. 505, Crazy_Q and Damo provide the stomping soundtrack.</p>
<div><a href="http://www.rgcd.co.uk/robotzdx/" target="_blank"><img class="size-full wp-image-935 aligncenter" title="Robotz DX" src="http://www.photonstorm.com/wp-content/uploads/2010/07/robotzdx.gif" alt="" width="645" height="485" /></a></div>
<p>If you remember the original, you&#8217;ve got to try this version of it.</p>
<p>Hell, if you just enjoy quality games &#8211; you&#8217;ve got to try Robotz DX <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Loads more info and the download here: <a href="http://www.rgcd.co.uk/robotzdx/" target="_blank">http://www.rgcd.co.uk/robotzdx/</a></p>
<p align="center"><a target="_blank" class="tt" href="http://twitter.com/home/?status=@photonstorm+Robotz+DX+%E2%80%93+A+PC+Remake+of+the+Atari+ST+classic+http://tinyurl.com/3xgyybs" title="Post to Twitter"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://delicious.com/post?url=http://www.photonstorm.com/archives/934/robotz-dx-a-pc-remake-of-the-atari-st-classic&amp;title=Robotz+DX+%E2%80%93+A+PC+Remake+of+the+Atari+ST+classic" title="Post to Delicious"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-delicious-micro4.png" alt="Post to Delicious" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://www.photonstorm.com/archives/934/robotz-dx-a-pc-remake-of-the-atari-st-classic&amp;title=Robotz+DX+%E2%80%93+A+PC+Remake+of+the+Atari+ST+classic" title="Post to Digg"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-digg-micro4.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://www.photonstorm.com/archives/934/robotz-dx-a-pc-remake-of-the-atari-st-classic&amp;t=Robotz+DX+%E2%80%93+A+PC+Remake+of+the+Atari+ST+classic" title="Post to Facebook"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-facebook-micro4.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://ping.fm/ref/?method=microblog&amp;title=Robotz+DX+%E2%80%93+A+PC+Remake+of+the+Atari+ST+classic&amp;link=http://www.photonstorm.com/archives/934/robotz-dx-a-pc-remake-of-the-atari-st-classic" title="Post to Ping.fm"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-ping-micro4.png" alt="Post to Ping.fm" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://www.photonstorm.com/archives/934/robotz-dx-a-pc-remake-of-the-atari-st-classic&amp;title=Robotz+DX+%E2%80%93+A+PC+Remake+of+the+Atari+ST+classic" title="Post to Reddit"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-reddit-micro4.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://www.photonstorm.com/archives/934/robotz-dx-a-pc-remake-of-the-atari-st-classic&amp;title=Robotz+DX+%E2%80%93+A+PC+Remake+of+the+Atari+ST+classic" title="Post to StumbleUpon"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-su-micro4.png" alt="Post to StumbleUpon" /></a></p>]]></content:encoded>
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		<title>@thibault_imbert drops a Flash 3D teaser bomb</title>
		<link>http://www.photonstorm.com/archives/930/thibault_imbert-drops-a-flash-3d-teaser-bomb</link>
		<comments>http://www.photonstorm.com/archives/930/thibault_imbert-drops-a-flash-3d-teaser-bomb#comments</comments>
		<pubDate>Wed, 07 Jul 2010 13:55:01 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[On the Web]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.photonstorm.com/?p=930</guid>
		<description><![CDATA[A few days ago Twitter exploded when someone noticed in the Adobe Max 2010 schedule a session called &#8220;Flash Player 3D Future&#8221;. Today Thibault Imbert (Product Manager for Adobe Flash Player) put up this blog post, teasing more on the subject: &#8220;Now you may wonder, what does this means, what kind of 3D are we [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-931" style="padding: 0px 20px 20px 0px" title="fp-3d-session" src="http://www.photonstorm.com/wp-content/uploads/2010/07/fp-3d-session.png" alt="" width="421" height="368" /></p>
<p>A few days ago Twitter exploded when someone noticed in the Adobe Max 2010 schedule a session called &#8220;Flash Player 3D Future&#8221;. Today Thibault Imbert (Product Manager for Adobe Flash Player) put up this blog post, teasing more on the subject:</p>
<p><em>&#8220;Now you may wonder, what does this means, what kind of 3D are we talking about ?<br />
</em></p>
<p><em>What kind of API ? True textured z-buffered triangles ? GPU acceleration ? Even better ? What I can say is forget what you have seen before, it is going to be big <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
</em></p>
<p><em>When this will be available ?<br />
</em></p>
<p><em>We will share plans with you at Max during this session, I tell you, some serious stuff is coming for 3D developers.&#8221;</em></p>
<p>The key part of his post is &#8220;GPU acceleration&#8221;. The software renderer inside of Flash has long been its bottleneck. It is what stops Flash being a serious contender in the desktop gaming market. It is what makes Unity developers look at AS3 3D libraries and roll their eyes. It is what makes the limit on the amount of pixels we can push around so incredibly tiny, in comparison to what even low-end GPUs can do these days. Equally screen resolutions are constantly increasing, but still we have to cram our games into small areas because performance just isn&#8217;t good enough.</p>
<p>Most old-time Flash developers (hey Squize) don&#8217;t expect Adobe to announce anything useful. &#8220;It&#8217;ll be some half arsed gpu acceleration, only available if you set the wmode in the html, or something equally useless&#8221;, &#8220;does anyone remember the physics demo they showed last year? that never made it either&#8221;.</p>
<p>Adobe have a lot to live up to from previous Max hyperbole.</p>
<p>I&#8217;m slightly more optimistic, but I can appreciate their scepticism. Having been playing with Chrome&#8217;s HTML5/WebGL support a lot these past few weeks, I truly believe this is Adobe&#8217;s only shot at succeeding in the 3D web space. Because time is running out for them. GPU acceleration is going to have to work across the board, and accelerate all graphical elements: bitmap, vector, 3D. A cherry on the cake? Allow PixelBender shaders to run on the GPU too.</p>
<p>It&#8217;s about time they truly supported Flash game developers. This would be a significant step forward. It would open the desktop games market to us, it would allow proper 3D games to be made in Flash, and it has the opportunity to give an incredible speed boost to all of graphics operations in Flash.</p>
<p>Don&#8217;t drop the ball on this one Adobe. I beg of you.</p>
<p>Read the full blog entry here: <a href="http://www.bytearray.org/?p=1836" target="_blank">http://www.bytearray.org/?p=1836</a></p>
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		<title>Akihabara &#8211; 8-bit style game library for HTML5</title>
		<link>http://www.photonstorm.com/archives/842/akihabara-8-bit-style-game-library-for-html5</link>
		<comments>http://www.photonstorm.com/archives/842/akihabara-8-bit-style-game-library-for-html5#comments</comments>
		<pubDate>Fri, 30 Apr 2010 10:01:38 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[On the Web]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[akihabara]]></category>
		<category><![CDATA[html5]]></category>

		<guid isPermaLink="false">http://www.photonstorm.com/?p=842</guid>
		<description><![CDATA[Given all the current Flash vs. HTML5 furore going on at the moment, I thought I&#8217;d throw this into the pit and let it smoke: Akihabara is a set of game libraries that let you create 8-bit/16-bit style games using JavaScript, utilising a small sub-set of HTML5 that is available in most modern browsers. Yes, [...]]]></description>
			<content:encoded><![CDATA[<p>Given all the current Flash vs. HTML5 furore going on at the moment, I thought I&#8217;d throw this into the pit and let it smoke:</p>
<p>Akihabara is a set of game libraries that let you create 8-bit/16-bit style games using JavaScript, utilising a small sub-set of HTML5 that is available in most modern browsers. Yes, HTML5, not Flash. The site claims they&#8217;ll work across Chrome, Safari, FireFox and Opera. Apparently a benefit of the engine is that they&#8217;ll also work on the iPhone, although given that they use the keyboard for movements/jump this claim is a little strange. But this is of course game dependant, and you could easily code a &#8220;mouse only&#8221; game that the iPhone could cope with.</p>
<p><a href="http://www.photonstorm.com/wp-content/uploads/2010/04/akihabara.png"><img class="aligncenter size-full wp-image-845" title="akihabara" src="http://www.photonstorm.com/wp-content/uploads/2010/04/akihabara.png" alt="" width="625" height="92" /></a></p>
<p>There are some demo games on the site, which are also the example games in the download. None of them are going to set the world on fire and all are easily re-created in Flash at much higher frame rates. But I have full respect for the developer who created this project, and I&#8217;d love to see where it progresses.</p>
<p>The only reason I won&#8217;t invest any time in digging deeper is that the example games don&#8217;t work on Internet Explorer (and nor does the author claim they will). And like it or not IE is still the major browser of choice. As a result this is confined to &#8220;nice curiosity&#8221; rather than &#8220;contender&#8221; for the time being.</p>
<p><a href="http://www.kesiev.com/akihabara/">http://www.kesiev.com/akihabara/</a></p>
<p><strong>Final thoughts:</strong> It&#8217;s going to be years before HTML5 is a viable platform for building  games, but the day <em>will</em> come. Nothing can prevent it. However I firmly believe that Flash will evolve with this, and there is no reason at all why HTML5/JS can&#8217;t become a new publishing target for the Flash IDE.</p>
<p>Of course I firmly hope that Adobe will wake-up and give <span style="text-decoration: underline;">game developers</span> what they&#8217;ve been asking for for years from Flash Player itself. The video battle is over Adobe &#8211; you started a whole new wave of technology on the web when you pioneered it. But time has moved on and the browsers have caught up. Leave video behind and start empowering us game developers before you lose us too. We are your final real foothold Flash Player has on the web today. Flash games are still the one area where there are no real contenders, but we regularly have to scale back our games because we know Flash Player can&#8217;t cope. We&#8217;re hitting the limits of your technology, pushing it as hard as it will go. This is a dangerous place to be.</p>
<p>All of your RIA movements are admirable, but they offer nothing that cannot be achieved via many other different options. Unity know game development, and they know game developers. But their plug-in will never gain critical mass.</p>
<p>Support us or lose us Adobe.</p>
<p align="center"><a target="_blank" class="tt" href="http://twitter.com/home/?status=@photonstorm+Akihabara+%E2%80%93+8-bit+style+game+library+for+HTML5+http://tinyurl.com/2epc8w3" title="Post to Twitter"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://delicious.com/post?url=http://www.photonstorm.com/archives/842/akihabara-8-bit-style-game-library-for-html5&amp;title=Akihabara+%E2%80%93+8-bit+style+game+library+for+HTML5" title="Post to Delicious"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-delicious-micro4.png" alt="Post to Delicious" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://www.photonstorm.com/archives/842/akihabara-8-bit-style-game-library-for-html5&amp;title=Akihabara+%E2%80%93+8-bit+style+game+library+for+HTML5" title="Post to Digg"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-digg-micro4.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://www.photonstorm.com/archives/842/akihabara-8-bit-style-game-library-for-html5&amp;t=Akihabara+%E2%80%93+8-bit+style+game+library+for+HTML5" title="Post to Facebook"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-facebook-micro4.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://ping.fm/ref/?method=microblog&amp;title=Akihabara+%E2%80%93+8-bit+style+game+library+for+HTML5&amp;link=http://www.photonstorm.com/archives/842/akihabara-8-bit-style-game-library-for-html5" title="Post to Ping.fm"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-ping-micro4.png" alt="Post to Ping.fm" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://www.photonstorm.com/archives/842/akihabara-8-bit-style-game-library-for-html5&amp;title=Akihabara+%E2%80%93+8-bit+style+game+library+for+HTML5" title="Post to Reddit"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-reddit-micro4.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://www.photonstorm.com/archives/842/akihabara-8-bit-style-game-library-for-html5&amp;title=Akihabara+%E2%80%93+8-bit+style+game+library+for+HTML5" title="Post to StumbleUpon"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-su-micro4.png" alt="Post to StumbleUpon" /></a></p>]]></content:encoded>
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		<title>FlashDevelop 3.1.0 released</title>
		<link>http://www.photonstorm.com/archives/833/flashdevelop-3-1-0-released</link>
		<comments>http://www.photonstorm.com/archives/833/flashdevelop-3-1-0-released#comments</comments>
		<pubDate>Sat, 24 Apr 2010 09:57:39 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[On the Web]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[flashdevelop]]></category>

		<guid isPermaLink="false">http://www.photonstorm.com/?p=833</guid>
		<description><![CDATA[It still pains me when I see Flash developers coding huge chunks of ActionScript in the IDE or some text editor that offers precious little more than syntax colouring. I don&#8217;t consider the code insight of editors like FlashDevelop a &#8220;nice to have&#8221;, I consider them vital in making me a productive developer. I can [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-834" style="padding: 0px 20px 20px 0px" title="flashdevelop" src="http://www.photonstorm.com/wp-content/uploads/2010/04/flashdevelop.png" alt="" width="105" height="105" />It still pains me when I see Flash developers coding huge chunks of ActionScript in the IDE or some text editor that offers precious little more than syntax colouring. I don&#8217;t consider the code insight of editors like FlashDevelop a &#8220;nice to have&#8221;, I consider them vital in making me a productive developer. I can spot syntax / structure errors faster, I can jump back/forth between methods/classes. I can see an overall organisational tree of of my project, allowing me to organise my classes as best I need.</p>
<p>I find the mentality that this is somehow &#8220;wrong&#8221; more than a little disturbing. It&#8217;s like HTML developers who claim they only use Notepad, as if that&#8217;s some kind of badge of honor. It&#8217;s not. It&#8217;s a badge of stupidity.</p>
<p>For quick tests the IDE is fine. For anything serious do yourself a favour and use a proper tool. You may be surprised at how much faster you get stuff done as a result.</p>
<p>In light of this I was really happy to read that Flash Develop 3.1.0 is out. It has some awesome new features, multi-project support being my absolute favourite. Here is the official change list. Download link at the bottom.</p>
<ul>
<li>Real MXML completion implemented</li>
<li>Flash Player 10.1 and Flex 4 support added</li>
<li>Initial simple refactoring support added</li>
<li>Global excluded directories added to Tasks</li>
<li>Embed generation now added for all filetypes</li>
<li>Proper file encoding behaviour without BOM added</li>
<li>HTML ZenCoding implementation added (Control + B)</li>
<li>Output panel is now searchable (Highlight, F3 and Shift+F3)</li>
<li>Simple multiproject support with batch compiling added (1*)</li>
<li>Compiler constants and timestamp added now automaticly</li>
<li>Code completion is now fed with classes from SDK sources</li>
<li>Japanese localization added (Settings -&gt; SelectedLocale)</li>
<li>HaXe on demand completion added (patch from filt3r)</li>
<li>Additional keyword groups added to the config</li>
<li>Code completion improvements and bug fixes</li>
<li>General UI improvements and bug fixes</li>
</ul>
<p><a href="http://www.flashdevelop.org/community/viewtopic.php?f=11&amp;t=6415&amp;sid=8866e44b73fb56e107b7482dcf7a3a2c">Grab it from here</a>.</p>
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		<title>The 8-bit Rocket auto-biography is out</title>
		<link>http://www.photonstorm.com/archives/813/the-8-bit-rocket-auto-biography-is-out</link>
		<comments>http://www.photonstorm.com/archives/813/the-8-bit-rocket-auto-biography-is-out#comments</comments>
		<pubDate>Mon, 15 Mar 2010 18:47:13 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Geek Shopping]]></category>
		<category><![CDATA[Interesting Articles]]></category>
		<category><![CDATA[On the Web]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[8-bit rocket]]></category>
		<category><![CDATA[book]]></category>

		<guid isPermaLink="false">http://www.photonstorm.com/?p=813</guid>
		<description><![CDATA[20 man months of work. Copious amounts of writing, editing, re-writing, re-editing and editing once more. Stacks of demo games and hundreds of lines of quality source code. All to make this the finest 650+ pages of AS3 game development ever commited to dead tree. Jeff and Steve, the 8-bit Dynamic Duo have done it! [...]]]></description>
			<content:encoded><![CDATA[<p>20 man months of work.</p>
<p>Copious amounts of writing, editing, re-writing, re-editing and editing once more.</p>
<p>Stacks of demo games and hundreds of lines of quality source code.</p>
<p>All to make this the finest 650+ pages of AS3 game development ever commited to dead tree.</p>
<p>Jeff and Steve, the 8-bit Dynamic Duo have done it! Their book is finally out &#8230;</p>
<p><a href="http://www.friendsofed.com/book.html?isbn=9781430226147" target="_blank">The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript</a></p>
<p><img class="aligncenter size-full wp-image-815" title="The Essential Guide to Flash Games" src="http://www.photonstorm.com/wp-content/uploads/2010/03/FlashGamesinAS3.jpg" alt="" width="414" height="547" /></p>
<p>Despite having a slightly odd title (how many games have you ever played that weren&#8217;t interactive?!) this book looks awesome. I&#8217;ve pre-ordered my copy from Amazon UK and will give it a proper write-up when received. I have major respect for people who hold down full-time jobs / families, and still manage to produce such a mammoth book as this.</p>
<p>There is a bit of blurb on the <a href="http://www.friendsofed.com/book.html?isbn=9781430226147" target="_blank">Friends of Ed</a> web site about it, although not as much as I would have liked. For example no contents listing, no sample chapter, a poor quality cover image and no index even. Given how many books on web development FoEd produce it begs the question why their own site is so shit. But I digress (and hopefully they will update this page over time). So for now the best place to learn about the contents is from the horses mouth so to speak, <a href="http://www.8bitrocket.com/seriesdisplay.aspx?seriesid=99&amp;catid=8" target="_blank">here on the 8-bit Rocket</a>.</p>
<p>Congrats Jeff and Steve &#8211; I wish you all the best with sales. All you have to do now is stop calling my games advergames and the world will be perfect <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<item>
		<title>Stop Telling Me What To Do!</title>
		<link>http://www.photonstorm.com/archives/810/stop-telling-me-what-to-do</link>
		<comments>http://www.photonstorm.com/archives/810/stop-telling-me-what-to-do#comments</comments>
		<pubDate>Wed, 10 Mar 2010 10:59:59 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[On the Web]]></category>
		<category><![CDATA[Quotes]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Tim Rogers]]></category>

		<guid isPermaLink="false">http://www.photonstorm.com/?p=810</guid>
		<description><![CDATA[&#8220;Games, you see, are about having control. Videogames, most often, present the player with a world with a single end goal of &#8220;winning&#8221;. They are a perfect contrast to the real world, in which one makes one&#8217;s own goals, where goals and desires are constantly shifting, and the only ending anyone ever sees involves the [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Games, you see, are about having control.</p>
<p>Videogames, most often, present the player with a world with a single end goal of &#8220;winning&#8221;. They are a perfect contrast to the real world, in which one makes one&#8217;s own goals, where goals and desires are constantly shifting, and the only ending anyone ever sees involves the main character dying.</p>
<p>News flash: most people in the world are not astronaut supervisors or rock-star-slash-helicopter-pilots. Most people never get an opportunity and/or have the balls to be the guy who shows up to his job in a big stuffy corporate office on his first day in a leather jacket and sunglasses, tell the boss &#8220;You codgers need to change your game!&#8221;, and be the flip-flop-wearing CEO by Friday. Games like Dynasty Warriors give us a world with the invincibility code turned on: now we are the badass warrior capable of killing 300 guys before learning what a flesh wound is.</p>
<p>We do — and this is a trite a thing as one can say — play games, sometimes, to escape the real world. People talk about that all the time. What I am proposing is that we play games precisely to avoid the parts of the world that tell us what to do, and when to do them, dangling &#8220;a more comfortable life&#8221; in front of our eyes all the while.</p>
<p>Though that&#8217;s not all: games also present us with things we can finish. Things we can see through to an intended end. And we want to see the end. And the makers want us to see the end. Hence their trying to help us.&#8221;</p>
<p>From <a href="http://kotaku.com/5354035/stop-telling-me-what-to-do" target="_blank">Tim Rogers excellent article</a>. I read it last year, and recently had reason to read it again. It requires a time investment to read it all, but it&#8217;s one I feel will pay back on itself many times over.</p>
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		<title>Droplet Game Updated</title>
		<link>http://www.photonstorm.com/archives/780/droplet-game-updated</link>
		<comments>http://www.photonstorm.com/archives/780/droplet-game-updated#comments</comments>
		<pubDate>Tue, 09 Feb 2010 01:05:45 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[On the Web]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[droplet]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iLKe]]></category>

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		<description><![CDATA[After the blissful chaos of preparing for the Droplet 2 launch party, I finally had time to take stock and catch-up. The party was an absolute success. Both the game iLKe and I made, and the Twitter wall I coded for Gav went down a treat. The Twitter wall featured this awesome video that was [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-781" title="Droplet Series 2" src="http://www.photonstorm.com/wp-content/uploads/2010/02/droplet-troupe.jpg" alt="" width="640" height="216" /></p>
<p>After the blissful chaos of preparing for the Droplet 2 launch party, I finally had time to take stock and catch-up. The party was an absolute success. Both the game iLKe and I made, and the Twitter wall I coded for Gav went down a treat. The Twitter wall featured this awesome video that was projected, Bat symbol like, across Bristol&#8217;s Park Street onto an adjacent building. People in the queue (and there were a lot of them!) could send their tweets to the wall and see them displayed in near real-time.<a href="http://www.flickr.com/photos/doc18/4338579900/in/pool-droplet" target="_blank"> Here&#8217;s a video</a> taken from someone there. And <a href="http://sandbox.photonstorm.com/droptweet/" target="_blank">here&#8217;s the actual SWF</a> that was projected (give it time to download, there&#8217;s a 3MB FLV streaming in)</p>
<p>Before I discuss the game &#8211; can I just say you MUST check out this <a href="http://www.flickr.com/photos/doc18/4336736947/" target="_blank">montage picture</a> of the incredible custom Droplets. They were all featured in the gallery, and the level of talent displayed in some of them is nothing short of breath-taking. There&#8217;s a whole <a href="http://www.flickr.com/groups/droplet/pool/" target="_blank">Flickr group</a> dedicated to the Droplets.</p>
<p><a href="http://www.flickr.com/photos/doc18/4338597690/in/pool-droplet"><img class="alignleft size-full wp-image-782" style="padding: 0px 20px 20px 0px" title="Rich Webbers Droplet (Photo by doc18)" src="http://www.photonstorm.com/wp-content/uploads/2010/02/webberdrop.jpg" alt="" width="164" height="223" /></a>The game was released onto the Droplet web site the day before the party. It was also mentioned on Twitter (lots!), Facebook (lots!) and best of all could be seen running on TVs in both the store and the gallery. The footage was from an earlier build, but it still looked great, and I got plenty of compliments <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So what&#8217;s happened since then? Well there were a couple of bugs in the game, as is to be expected with the last-minute rush we endured. Most notable of which was that the scores didn&#8217;t reset when the game was completed! So people could work their way up the highscore board a little <em>too</em> easily <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Thankfully <a href="http://twitter.com/mcquinny" target="_blank">Katie</a> spotted this one and I promptly zapped it.</p>
<p>There was also a display issue with the background sky scroller, that absolutely no-one noticed except me &#8211; but it bugged me every time I played it. iLKe also tweaked the level layout quite a lot, refining a few areas and making others cleaner. He also saw fit to redraw my Pause screen a little. Damn pixel gurus <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I also updated the <a href="http://www.photonstorm.com/games/droplet">Droplet page</a> here on my web site, to include the missing Development details.</p>
<p>Anyway the new build is up on the <a href="http://www.jam-factory.com/droplet/">Droplet micro site</a>. And yes I wiped all the highscores to keep things &#8220;fair&#8221;. Enjoy!</p>
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		<title>Gravity Crash Anthems Soundtrack Available</title>
		<link>http://www.photonstorm.com/archives/758/gravity-crash-anthems-soundtrack-available</link>
		<comments>http://www.photonstorm.com/archives/758/gravity-crash-anthems-soundtrack-available#comments</comments>
		<pubDate>Mon, 11 Jan 2010 23:41:13 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Geek Shopping]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[On the Web]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[cold storage]]></category>
		<category><![CDATA[gravity crash]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://www.photonstorm.com/?p=758</guid>
		<description><![CDATA[I&#8217;ve got nothing much more to say other than &#8211; it&#8217;s out! The Gravity Crash soundtrack by CoLD SToRAGE is available to buy online for immediate download. It costs £10 (which is probably £3 more than it ought to) but you get 16 tracks for your money, including some awesome remixes &#8211; most notable of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://coldstorage.bandcamp.com/album/gravity-crash-anthems"><img class="aligncenter size-full wp-image-759" title="Gravity Crash Anthems" src="http://www.photonstorm.com/wp-content/uploads/2010/01/359058741-1.jpg" alt="" width="350" height="350" /></a></p>
<p>I&#8217;ve got nothing much more to say other than &#8211; it&#8217;s out! The <a href="http://coldstorage.bandcamp.com/album/gravity-crash-anthems" target="_blank">Gravity Crash soundtrack</a> by <a href="http://www.coldstorage.org.uk/" target="_blank">CoLD SToRAGE</a> is available to buy online for immediate download. It costs £10 (which is probably £3 more than it ought to) but you get 16 tracks for your money, including some awesome remixes &#8211; most notable of which is a C64 SID rendition of the title track <em>Scarface</em>.</p>
<p>Track previews, downloadable PDF booklet, exclusive mixes and direct support of the composer are included in the price. Have just thrown it on my mp3 player ready for the drive into work tomorrow. Even if you&#8217;ve never played the game, still check this out &#8211; as the man himself says, it&#8217;s a &#8220;buffet of 80s electro&#8221; <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p align="center"><a target="_blank" class="tt" href="http://twitter.com/home/?status=@photonstorm+Gravity+Crash+Anthems+Soundtrack+Available+http://tinyurl.com/ycf5hnt" title="Post to Twitter"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://delicious.com/post?url=http://www.photonstorm.com/archives/758/gravity-crash-anthems-soundtrack-available&amp;title=Gravity+Crash+Anthems+Soundtrack+Available" title="Post to Delicious"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-delicious-micro4.png" alt="Post to Delicious" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://www.photonstorm.com/archives/758/gravity-crash-anthems-soundtrack-available&amp;title=Gravity+Crash+Anthems+Soundtrack+Available" title="Post to Digg"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-digg-micro4.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://www.photonstorm.com/archives/758/gravity-crash-anthems-soundtrack-available&amp;t=Gravity+Crash+Anthems+Soundtrack+Available" title="Post to Facebook"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-facebook-micro4.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://ping.fm/ref/?method=microblog&amp;title=Gravity+Crash+Anthems+Soundtrack+Available&amp;link=http://www.photonstorm.com/archives/758/gravity-crash-anthems-soundtrack-available" title="Post to Ping.fm"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-ping-micro4.png" alt="Post to Ping.fm" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://www.photonstorm.com/archives/758/gravity-crash-anthems-soundtrack-available&amp;title=Gravity+Crash+Anthems+Soundtrack+Available" title="Post to Reddit"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-reddit-micro4.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://www.photonstorm.com/archives/758/gravity-crash-anthems-soundtrack-available&amp;title=Gravity+Crash+Anthems+Soundtrack+Available" title="Post to StumbleUpon"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-su-micro4.png" alt="Post to StumbleUpon" /></a></p>]]></content:encoded>
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		<title>Awesome Retroshoot 360 preview video</title>
		<link>http://www.photonstorm.com/archives/755/awesome-retroshoot-360-preview-video</link>
		<comments>http://www.photonstorm.com/archives/755/awesome-retroshoot-360-preview-video#comments</comments>
		<pubDate>Fri, 08 Jan 2010 19:08:20 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[New Releases]]></category>
		<category><![CDATA[On the Web]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[MunsieGames]]></category>
		<category><![CDATA[retroshoot]]></category>
		<category><![CDATA[shmup]]></category>

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		<description><![CDATA[Dave Munsies classic Retroshoot is coming back in full force as &#8220;Retroshoot 360 &#8211; Return of the Retronauts&#8221;. Here&#8217;s a special preview video. Watch it in HD if you have the bandwidth, because this is smegging awesome!]]></description>
			<content:encoded><![CDATA[<p><a href="http://munsiegames.com" target="_blank">Dave Munsies</a> classic Retroshoot is coming back in full force as &#8220;Retroshoot 360 &#8211; Return of the Retronauts&#8221;. Here&#8217;s a special preview video. Watch it in HD if you have the bandwidth, because this is smegging awesome!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/iCsZ2av3qeA&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/iCsZ2av3qeA&amp;hl=en_GB&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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