Archive for the ‘Utils’ Category

18
Jun 10

Sketch-A-Toe Fluff is out!

We were contacted a week ago by Steve Rack, who had designed a character called Toe Fluff. He decided to open the character up to any artist who fancied creating a customised version. And let’s just say it all went a bit mental from there! It grew into hundreds of quality customs, a big feature in Digital Artist magazine, and an exhibition to show off the best.

Steve had seen the work we did on the Droplet Series 2 game (indeed Gav has created his own spirograph inspired Toe Fluff for the exhibition), and he wanted to know if we’d be interested in creating a “retro art package”.

Now dangle anything “retro” and “art related” in front of us, and we’ll most likely bite your hand off while pixelling and coding you a new one. And thus, Sketch-A-Toe Fluff was born! You get a blank Toe Fluff shaped canvas to doodle on, all set in a nice retro homage to etch-a-sketch (without the complexity of the dial controls!).  Pick a crayon, and get drawing :) Click the logo to find the “hidden” credits screen, with a new 8-bit tune from Ilija.

Steve would love it if you sent your best bits of work to him via email.

Full details, and the tool itself, are on the Sketch-A-Toe Fluff page. Have fun!

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10
Sep 09

My new game “Star Fish”

Woohoo, I’m on a roll! :) Tonight I finished my new game: Star Fish. It has been uploaded to FlashGameLicense and is under bidding there, so hopefully someone will take a bite (pun intended). Star Fish is a fun little undersea mouse-avoider / collect-em-up, spread over 25 levels.

Star Fish

(This is a screen shot of a particularly hectic level!)

If you’re an FGL friend then you can play it here on FlashGameLicense (developer ratings appreciated!). Everyone else will have to wait until the official release, sorry (or just email me)

I developed the whole game in 12 hours flat (over the course of 3 days, working evenings). That makes it the absolute fastest game I’ve ever created. It also means I finally managed to achieve my goal of making a game in a day that I set out to do with my previous game Bug Box, but ultimately failed. The next couple of games that I’ve got in development are much larger, and will take a lot longer to bring to fruition, so I’m happy to have sneaked this one out.

I’m a bit worried that the cute visuals will put sponsors off. It makes the game immediately family / girl / casual portal friendly, but it also means it’ll drop like a lead balloon on the likes of Newgrounds or Kongregate. Such is life :) This is a game I’d be happy for anyone in my family to play, and for that I’m pleased. I’ll keep you all updated as to how it performs.

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