12th Apr 2008
I’ve been using the excellent KeyPoll class by Richard Lord / Big Room Ventures. It’s an extremely fast and efficient class for detecting keyboard presses for your games. But I needed the class to do more, so I’ve extended it, added in some new functionality and released it. My new version can detect multiple key presses at once, has the full scancode const list built-in and adds a new function to return the last pressed scancode. Plus it’s still just as fast and flexible as the original.
Grab the download and examples after the jump.
10th Apr 2008
Damn I love messing with Flint – it is one seriously cool particle system This is a little test I threw together tonight in about half an hour (includes creating the planet image!). Leave it for a few seconds to see the planet trail burn up, and then just click anywhere you want to re-position the gravity well!
Code wise it’s extremely simple:
7th Apr 2008
PaperWorld3D, a game engine for developing virtual worlds and MMOGs in Flash, went open source last week. Based on existing open-source projects like PaperVision3D and Red5, the engine is available under LGPL. The Electric Sheep Company is using PaperVision for a current project, but working with an Ogoglio backend. For newer developers or those with less resources, though, the open-source engine project could be very attractive. John Grden, founding member of the projects, presents a demo below at Flash in the Can Amsterdam:
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