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Archive for the ‘Demo Effects’ Category

651:Announce Demo by GYW

Tuesday, October 21st, 2008

squize and ngfx of Gaming Your Way infamy have released a lovely little Flash demo called 651: Announce. It’s a typically old-school demo but with a lovely modern feel to it. squize pumps out the polys with some smooth PV3D sections (you ought to try Away3D mate!) and while the different parts feel slightly disjointed (few transitions from one to the other) they each stand up well in their own right. From pretty rotating plasma, to gunmetal spheres and the neat voxel landscape trip right at the end, this is well worth watching.

Oh and squize: Thanks for the greets :) and I was glad to see you got this released! Surprised you managed it so quickly given how you admitted you like to procrastinate about these things rather than do them :)

You’ll need Flash Player 10 to view it: http://blog.gamingyourway.com/content/binary/index651.html

99er by evoflash (the best Flash demo yet)

Friday, October 3rd, 2008

I’m ashamed I didn’t pick this up since now as it happened back in August, but evoflash released their 99er demo at Assembly 2008 into the browser contest there and won. When you watch it, you’ll understand why! A truly amazing example of what can be done with Flash (and the Away3D engine). Click the picture to watch the demo.

Or go here: http://evo.bombsquad.org/99er/away3d/99er-evof.html

It’s stuff like this that makes me want to use Away3D instead of PV3D! But the new BSP enhancements I saw at FOTB08 in PV3D were very impressive.

Damn it’s great to have so much choice :)

Demo FX Lib

Monday, August 4th, 2008

Somewhat inspired by my previous vectorball tests, and also from unearthing a load of my old demo source code, I decided to start porting some of the effects to AS3 into a single easy-to-use library, Demo FX Lib. Today I coded a nice image “drop down” effect, and a comprehensive 3D starfield routine. I’m very pleased with the starfield as it’s both smooth and versatile, you can literally tweak every value as it’s running, for some nice real-time effects.

The object of these effects is that you can literally pull them into your game as needed. None of them mess with the stage, all of them return (and work on) either a single bitmap or sprite, so can slot-in easily to an existing system. I want to add a classic scroll-text system, plasma and some other traditional effects before I release the library.