Posts Tagged ‘xm’
17th Dec 2011
I’m a massive fan of demos, both old-school and new. There’s just something elegant, creative and raw about them. A while ago I downloaded the complete Break’s Amiga Demo Scene Collection. And I’ve been pouring through them file by file, taking screen grabs of the bits that caught my eye! I’m not very far through but already I’ve taken over 600 screen shots. I find them quite inspirational as well as containing some amazing pixel art work here and there.
So I’ve opened an Amiga Demo Grabs Gallery on this site to collect them all in. Feel free to browse the collection, 100 images per page! There’s a lightbox script with easy slide-show if you’d like to sit back and just watch. Each image also has a permalink should you wish to share it. I’ll be updating them irregularly, dropping another 50 or so images in whenever I can. They’re ordered by “most recently added first”, so check back from time to time for the latest grabs. Incidentally the screen shot above is from Ilija’s very first Amiga demo artwork Say no more.
18th Nov 2011
You’ll need Chrome to hear anything at the moment. I tried it with version 15.0.874.121 which is a standard release channel build, not even the beta channel, and it worked fine with lots of different XM files.
29th Sep 2011
We’re pleased to announce that Christian has asked us to release the full source packages for FlodXM and Flod 3. So we created 2 new github projects and spent a lot of time collecting, sorting and populating them! Our Flod page on this site has also been drastically updated to reflect all of the changes and provide clear download links and examples.
FlodXM was previously only available as a SWF to test XM file playback quality. Thank you to everyone who did this and submitted broken modules. With the source now available you’re free to replay XMs in your own games and demos, as well as fork the project and build your own players or fix missing effects.
Flod 3 was Christians attempt to merge all of the various Flod classes together. Previously Flod had been dedicated to Amiga mod replay (so common Soundtracker and ProTracker files) where-as the FlodEx package was for the more unique formats like SidMon and Future Composer. Flod 3 brings all of those together into one set of classes, making life for developers much easier and cleaner! It’s only a Release Candidate however, so we’ve included it along-side the packages on which it is built.
Finally we’ve also released Flym which is an Atari ST YM music replay library. YM files traditionally come from Atari ST emulators, and are raw Yamaha soundchip register dumps. There are hundreds of them available online and while this is a very niche replay class, I for one appreciate the fact it exists!
So head on over to the new Flod page to snag the downloads, and play your hearts out!
15th Sep 2011
Updated: 29th September – source code now released!
Christian Corti the developer of Flod, the most accurate SoundTracker replay library for AS3 is back. This time with FlodXM. As the title implies this is a FastTracker 2 (XM format) player written in pure AS3. Fast Tracker and later FT2 was created by legendary demosceners Mr. H and Vogue of Triton (now Starbreeze Studios). XM format music was popular in the 90s and used in many commercial games including Unreal and Deus Ex, as well as widely in the demoscene.
FlodXm brings this power to AS3, and while it’s nothing short of incredible we want to make it even better!
We really need your help to test it. Please throw as many XM files at it as you can – the more esoteric and obscure the better! Christian really wants to support all of the various effects FastTracker has, including those created as a result of bugs in the original tracker code. So the more files we playback the better. FlodXM is embedded below after the jump, along with a File Upload form.
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