Posts Tagged ‘tower defense’

  • Veracode Defender – from concept art to final game

    I’m pleased to say that our latest game is released. Veracode Defender is a Flash retro-styled tower defence game. It was a departure from our normal titles in that we made it specifically for a client, something we’ve never done before. It all came about via a casual tweet between ourselves and Melissa, a chiptune composer and NES fan (yay!) who works forVeracode. They were looking for a tower defence style game to help promote their security services. The deadline was a bit insane, but we pulled it out of the bag and delivered on-time. Having never written a tower defence game before it was a challenge, but a good one to under-take. And I now have a new-found respect for developers who churn out TDs by the bucketful, because believe me – balancing those game is far from easy!

    The graphics were created by Diego, who I had met at Aardman where I work. He was a matte painter there, creating stunning backdrop scenery for our latest film The Pirates! In an Adventure with Scientists (do watch the awesome trailer! the film is out this month). Anyway he felt like taking on the challenge of moving from gigabyte sized Photoshop files down into 16×16 pixel sprites. So off we started and literally 10 days later the game was finished.

    You can get some developer insights from me on the games page itself, but what I wanted to show here was the graphical evolution of the game from concept to final pixels:

    Diego and I spoke about how the screen would be structured, I gave him some rough dimensions and he produced this first-pass concept sketch. We wanted the turret menu down the right-hand side, your available funds above it and the wave counter on the far right. The robots would attack from the left and be trying to get to your base on the right. The game turned out remarkably similar to this initial sketch, but went through a few iterations first. Especially the robots …

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