Posts Tagged ‘tekken’
27th May 2010
I had a desire to see if it was possible to create a simplistic “Virtua Fighter” or Tekken style game in Flash 10. The biggest initial hurdle was getting a convincing model displayed and animating it. And then seeing if the frame rate shot through the floor like a dead weight, or was actually playable.
After a lot of messing around with Milkshape, md2.qc custom files and the Away3D MD2 parser doing some really weird shit, I finally managed to assemble this tech test (click the picture to launch, FP10 required):
Ok so it’s not going to set the world on fire, but I was genuinely surprised at the speed, even when running a full animation sequence. And the model could be optimised significantly too.
More tests will follow as time permits, but this is very encouraging at least.
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