Posts Tagged ‘iLKke’
24th Jan 2011
We’re really stoked about winning the ByteJacker free indie game of the week. Thank you to everyone who voted for us! You can see the results in episode 111 (at the 4:50 marker). To celebrate, and as a result of the great response we’ve had to the game since December last year, we’ve put together a download package for you full of cool Cat Astro Phi bits and pieces:
Full Sprite Sheet
Full Tile Set
Exclusive high-res colour wallpaper
Gameboy Cartridge art
Newgrounds logo in Gameboy style
The “easter egg” photo in high res
Artwork from the prototype game (when it was called Space Hunter)
All the game level maps in DAME format
The original game soundtrack – a nice glitchy 8-bit piece by ilkke
You’re free to play with this content in any non-commercial sense. If you create something cool from it, please drop me an email and let us know!
Grab the zip file (1.7MB)
9th Jan 2011
Just a quick shout out for the Pirates of the 777 Seas demo by Razor 1911. I’m mentioning it for two reasons: first it’s lovely little 80k Windows demo with a great soundtrack, but second and most importantly because Ilija did all the pixel work.
Coding by Rez and a great soundtrack by 4mat (someone I secretly still hope will one-day grace one of our games with his audio prowess!)
8th Dec 2010
I am very pleased to announce that we have finally shipped our new game: Cat Astro Phi. This has been a long, drawn-out development process. Not so much because of the game itself. Although I did fall foul of constant feature-creep. But because so many other things interrupted it: My most insane period at work all year, the birth of my daughter, a huge 5-game release project for the BBC, and loads of other things. All fighting for a slice of my time.
But I finally battled through and got the game into a state where I felt it was nearly complete. Then I showed it to a few friends, and the reaction was awesome. Adam Atomic told me “I LOVE THIS GAME it is like sci-fi Link’s Awakening i am like enthralled by this“. Tom Fulp emailed and said “I just played through, killed the robot and got left behind on planet 4. It was mesmerizing!“, and people I work with and respect highly were also very enthusiastic. So I knew I had something good on the boil. It’s so easy to lose sight of that when you’re deep in the game. For you, you almost hate the sight of it, and it just doesn’t excite you any longer. Know what I mean? But to have people like Adam, Tom and Chris say really positive things gave me that belief in the game back again. Enough to fight through and finish.
And finish I did The game is now up on NewGrounds (who also sponsored it) and will be front-paged today. There are 11 Medals for you to unlock, some of which are easier than others, and a host of easter eggs to find. Plus of course there is this amazing soundtrack too by Rich Vreeland! You just have to check it out, or buy the digital remix album. At $3 it’s a steal!
Right now I’m going to have a bit of a rest, and take in the feedback and comments the game receives. I may make a few tweaks based on them, but essentially I now consider this game finished. And that’s a wonderfully liberating feeling Atari 16k contest here I come!
23rd May 2010
It has been a while since I posted (other than about bitmap fonts in flixel). A brand new baby daughter and a wildly increased work load in the office has cut my coding time down dramatically. But tonight I updated and released our new game Quartet. Quartet is a graphically retro-inspired puzzle game. You attempt to assemble faces as quickly as possible, with more “complete” faces scoring much bigger points. As the timer decreases things get frantic and it’s as much as you can do to survive, let alone put that final piece of robot chin into the slot you need to secure a “full face” bonus
The game is now in active bidding on FlashGameLicense, and we’ve had favourable feedback and play testing from a lot of people. Those who “get it” seem to really love it, and ferocious high score challenges have occurred on the beta test. We took a lot of player feedback on-board and produced the final build this weekend, which is up on FGL.
Right now I cannot tell how the bidding will go. It’s started ok, with a healthy first bid, but the weekend has meant its failed to progress from there. I think the quirky retro style may put some sponsors off (as opposed to the game itself) but personally I love what Ilija’s done with the graphics and music. It has a charm all of its own. And while part of my brain wonders what would have happened had we shoe-horned it into a contrived Aztec / Egyptian setting, or one with cute Safari animals, I’m glad we didn’t.
I’m also glad that Quartet is finished, and that we completed it in such a short time scale. There is nothing quite like the feeling of finally releasing a game! It’s quite a buzz. A good kick-start, because we have much bigger, more impressive titles looming sharply on the horizon, and some big changes for this blog. So stay tuned folks oh and if you can view the game on FGL, be sure to check out the Credits!
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