Posts Tagged ‘chickaboom’
Sticky Chicky Chew Chew – Chickaboom is Released29th Aug 20117
I’m pleased to say that after what feels like a very long time our new game Chickaboom is released. It’s quite a departure from our usual style of game. We dropped the pixel-art look of previous titles and dove head-first into the casual end of the pool. The result is a quirky but quaint one-button chain-reaction game, that has you popping chicks out of the sky with huge floating balls of bubble gum.
Check us out in Computer Arts Projects Issue 1442nd Dec 2010
I’m very pleased to announce that Issue 144 of Computer Arts Projects magazine went on sale today. Ordinarily this wouldn’t be anything I’d blog about, but this issue is a little bit special. It carries a full-page feature on Photon Storm.
Entitled “From online to mobile” it talks about 4 of our games, and how we approach game development with mobile in mind.
There are some lovely screen shots of the Droplet game sprite sheet, Quartet, our new game Cat Astro Phi (which will be front-paged on NewGrounds next Wednesday) and the coming-soon Chickaboom.
While the article itself is a bit tongue-in-cheek, some of it clearly made-up on my behalf, it’s still nice to be represented in the mainstream press.
And even nicer to see Ilija’s awesome artwork in full colour display.
Computer Arts Projects 144. You can buy the single issue (soon) from here.
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