Posts Tagged ‘casual’

  • Our new game Color Crush is out

    Color Crush is our new mini puzzle game. After the rush of client games we’ve been blogging about recently we felt it was time to show something that we made just for ourselves :) It will be one of the launch line-up games on the new AOL Games.com mobile portal, but essentially was just something put together because I’ve always loved this style of game.

    It’s actually a port of a Flash game I made many years ago and I literally ported the AS3 classes over to JavaScript. The resulting JS code is a lot smaller because I ditched a mass of getters and setters (no point in JS as you can break anything, from anywhere at a whim!) but essentially it’s the exact same code, line for line. Anyway have a play and see if you can get a Bronze, Silver or Gold rating :) It’ll work on desktop browsers and mobile phones and tablets of course.

    http://gametest.mobi/colorcrush/

    Needless to say if you’d like to license this game for your portal then drop us a line.

  • 3 new HTML5 games released for the Agilent Technologies Summer of Fun campaign

    We were very happy to work with Tminus1 Creative on a set of 3 games for Agilent Technologies Summer of Fun campaign. We produced mobile, tablet and Flash versions of each game to cover the widest range of devices possible. The games by their very design were just meant to be small slices of fun before the player entered a prize draw. There’s no real way to “fail” at any of the games, you just keep going until you’ve won them :)

    You can check out each of them in our games portfolio, they are: Slide ‘n Glide, Water Blaster and Photo Hunt.

  • Sticky Chicky Chew Chew – Chickaboom is Released

    I’m pleased to say that after what feels like a very long time our new game Chickaboom is released. It’s quite a departure from our usual style of game. We dropped the pixel-art look of previous titles and dove head-first into the casual end of the pool. The result is a quirky but quaint one-button chain-reaction game, that has you popping chicks out of the sky with huge floating balls of bubble gum.

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  • Is it possible to earn a living making Indie or Casual games?

    There’s another fine post over at Grey Alien Games asking (and answering) the question: is it possible to earn a living making Indie or Casual games? The article itself is interesting reading, and while it focuses on the PC side of game dev the core concepts still ring true. The comments section throws some more ideas into the pot too.