Posts Tagged ‘amiga’
16th Dec 2009
Christian has been busy! FlodPro was already the best Amiga module replay library available for AS3. But not content with that he went and added support for 3 new chip-tune formats: SidMon, Future Composer and BP SoundMod.
As a special Christmas present for those who visit this blog I whipped up this little demo, showcasing 6 tunes, 2 of each newly supported format.
Hit the jump to see the demo in action
30th Oct 2009
As the AS3 Soundtracker replay library Flod gains traction, so I have been receiving more emails saying “Help!”. Apparently people are having trouble dissecting just the replay sections from FlodPro (the full player interface). So to address this I have created the Beginners Guide to Flod. This download offers you source code that does nothing but replay a mod file. No file browser, no FlodPro, no UI, no hassle!
The guide includes source for both FlexSDK + FlashDevelop users, and also for Flash CS4 (if you really must code on the timeline.) I have included examples for plain vanilla replay, and also replay with the flectrum active: the funky looking vu-meter seen in the screen shot above. Pick whichever is most useful for your production.
You can download the Beginners Guide from the updated Flod page.
1st Oct 2009
Away3D is an awesome 3D library for Flash. Flod is an awesome library for replaying tracker music in Flash. Throw those two things together with my inner-geek upbringing of the 80s and you get DarkCubes. I grew up drip-fed on ST/Amiga demo effects, and this random little 3D game is what I banged out during a couple of lunch breaks and some hours last night.
I actually wrote DarkCubes back in 2000 on the PC/Windows using DarkBASIC (hence the title of the game). So I had the code and figured it would make a good first experiment for Away3D. A bit of messing around, a bit of swearing, and lots of fiddling later and this tiny puzzler was born.
The logo is from the original PC game and was made by Yann ‘Kohai‘ Parmentier. The music is by Adam Sikorski (DSX of TRSI), 505 of Checkpoint and Toodeloo of the Dead Hackers Society. The rest by yours truly.
Lots of keys do stuff in-game, so have a fiddle! (1-5 changes the music for example, D turns on Debug info, 7-9 change texture, etc. Read the scroller for the full list).
I make no apologies for this beating shitty spec Netbooks / PCs over the head with a giant CPU grinding axe. Deal with it. It’s hardly the end of the world.
Click here to play (sorry no pre-loader, but it’s only 1MB in size)
16th Aug 2009
I’m pleased to announce that Christian Corti has now released v1.0 of the FlodPro Soundtracker replay package. FlodPro extends upon the work done with Flod and adds a bunch of new features, better support for the harder to replay mods, and a brand new ProTracker style replay interface. You get the full source to this awesome player including the flectrum, so you can now learn how to sync with beat events, use stereo separation, change the volume, loop through the samples and more.
Grab the v1.0 download of FlodPro from the Flod page.
5th Aug 2009
Christian Corti has been hard at work on the Flod Replay library, and Flod Pro incorporates the latest version and a whole lot more, wrapped up in a sexy ProTracker style interface! He gave me permission to show you a demo of it, so have a play with this:
Click “Browse” and select a soundtracker module (.mod file) then hit “Play“. Some features work, some don’t. The two sliders on the bottom right are for volume and stereo separation. The numbers 1-4 at the top enable/disable the channels. Clicking through the sample names often reveal hidden messages from the composers
Just check out the replay quality! It’s now playing back a lot of mods better than even ModPlug can, all from AS3 / FP10.
If you don’t have any soundtracker modules to load into it then here is a little zip (655KB) with 5 classic Amiga tunes and the FlodPro SWF. Or you can downloads thousands of tunes from sites like Amiga Music Preservation.
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