Tree Fu Tom: Magic Dash
|Released||28th June 2013|
Code - Jakub Joras
Graphics - Tom Waterhouse
Flash original - Peg DigitalPLAY
Based on the extremely popular Tree Fu Tom TV show, Magic Dash has you taking the role of Tom, running and leaping across 4 different stages collecting magic sap in an attempt to fix the broken weather machine.
Real world magic
The super magic sap at the end of the first level unlocks a real world spell which the player must perform. This makes special power-ups available from then on, including a shield allowing you to crash through the baddies such as the grumble bushes, and a magnet which automatically draws the magic sap towards you.
4 different stages
We’ve built a number of games for Cbeebies now and it was really great to do a proper action game. The simple one touch controls from the original mapped perfectly to touch screen and made the game instantly easy to pick-up. There are 4 unique stages to explore including the Ranch, the lush green Treetops, the watery Pond and the dark and rocky Caverns. Each of them loads in a different set of graphics and baddies and provide a nice visual change as you progress through the game.
Due to the richness of the graphics we built 2 different resolution sets; one in “HD” for tablets and a lower resolution version for mobile phones as the limited memory capacity on most of them, and the volume of animations and effects in-game, meant we were pushing the limits of what the mobile browsers could cope with to the max.
Development at Photon Storm was lead by Jakub Joras with Tom Waterhouse handling graphics. Jakub pulled out all the stops to ensure the game ran as well as possible in mobile browsers. We were working from an existing Flash game created by Peg Digital, so the fun core game concept already existed as did a lot of the assets. But as is usual in moving from Flash to mobile we had to re-design the level layouts significantly and cut back on a few of the effects present in the desktop version. However we’re very pleased with the end result and what we managed to squeeze out of mobile browsers.
How to play our HTML5 games
While all of our games work in both mobile and desktop browsers a lot of the sites they are embedded in are mobile only.
To get around this either make sure you play our game using a mobile web browser or install a User Agent spoofing extension. We recommend the User-Agent Switcher for Chrome.
If you run into problems playing one of our games please contact us, we'll be only too happy to help.
Make yourself heard
All about Photon Storm and our
HTML5 game development services
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- A first look at what iOS8 means for Phaser and Pixi.js (hint: bunnies, LOTS of them!)
- Lands of Lorez - our 32x32 pixel dungeon crawler
- Flash to Phaser JSFL Script
- Phaser 2 and our plans for the future
- Phaser 1.1.4 ("Kandor") released. Check out the new features and roadmap.
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