Match Quest
All code and graphics by Richard Davey

Genre: puzzle / memory
Released: 16th February 2008
About
This game was written for the Shaun the Sheep web site. It was my first ever AS3 game. The object of the game is simple - click the cards to reveal them, and get rid of the matching pairs. Try to complete the entire level within the time limit. You get a small increase of time when you match a pair.
Pros
- The game features 3 different sets of cards, with increasing levels of complexity.
- There are 20 levels to work through, including ‘breather’ levels to give the player a rest.
- The “speed bonus” is activated if you match cards quickly enough.
- I was very pleased with the main menu. The clouds were hand-drawn in Photoshop. The game logo again created in Photoshop using the Shinycore Path Styler Pro plugin with a custom preset.
- The level settings are all XML based, allowing me to create extra levels with just Notepad.
- The pre-loader features another game, MiniVaders, which you can play while the game loads!
- I love the “Gameboy” intro sequence I created - subtle, but effective. The 8-bit style Aardman logo was drawn by a good friend of mine, Peter Jovanovic.
Cons
- The game is large (2.2MB in size) which is too big for a game of this type. This is mostly down to the use of large alpha channelled PNGs (the lovely looking clouds for example eat up a huge chunk of space)
- There is no music or sound effects
- I didn’t have time for a “Congratulations” screen if someone finishes the final level.
Development Trivia
- The colour scheme used in the game logo comes directly from Diddy Kong Racing on the Nintendo 64!
- The “space invader” sprites in the pre-loader game were all hand drawn by me and originally meant to be half the size they actually are, but the game was too hard to play on high-res monitors!
