Garden Box

Client | Photon Storm |
---|---|
Platform | Flash |
Genre | 3D, Logic |
Released | 18th March 2010 |
Code by Richard Davey
Graphics by Richard Davey (vectors sourced from iStockPhoto.com) and Tony Blinco
Music mixed by Richard Davey, backing track from SoundRangers.com
Buy now! PLAYAbout
I produced Garden Box specifically for sale to Big Fish Games. It is exactly the same game as Dark Cubes, but with all the sci-fi electro techno demo-scene jazz removed. And gardens, flower pots, birds and bees added. It was a nights work, and it paid off. Big Fish bought a license, as did another sponsor (Coolbuddy.com).
Development Trivia
This is the only game I’ve ever released without any developer branding at all. It’s not that I’m ashamed of this game, because I’m not – it’s just that the whole “Photon Storm” moniker just doesn’t sit right with a game like this.
The soundtrack is exactly the same as the one used in my previous game Bug Box.
Dark Cubes used the Flash Player 10 branch of Away 3D, because I took advantage of some funky features and lighting effects. Garden Box was down-graded to the FP9 branch, as it needed no such thing. The port was thankfully dead easy with just a few changes in function names. Away3D is such a wonderful library!
2 Responses
Leave a commentMake yourself heard
Hire Us
All about Photon Storm and our
HTML5 game development services
Recent Posts
OurGames
Filter our Content
- ActionScript3
- Art
- Cool Links
- Demoscene
- Flash Game Dev Tips
- Game Development
- Gaming
- Geek Shopping
- HTML5
- In the Media
- Phaser
- Phaser 3
- Projects
Brain Food
Love these games!
Love these games! It saus I’ve already said that, but I don’t think so.