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	<title>Comments for Photon Storm</title>
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	<link>http://www.photonstorm.com</link>
	<description>AS3 Game Development</description>
	<pubDate>Thu, 28 Aug 2008 04:55:11 +0000</pubDate>
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		<title>Comment on Morphing Shiny Balls by Squize</title>
		<link>http://www.photonstorm.com/archives/58/morphing-shiny-balls#comment-71</link>
		<dc:creator>Squize</dc:creator>
		<pubDate>Wed, 27 Aug 2008 18:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=58#comment-71</guid>
		<description>I've been a sucker for vector bobs since the afterburner attract mode.

Really nicely done, now some depth of field blurring please :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been a sucker for vector bobs since the afterburner attract mode.</p>
<p>Really nicely done, now some depth of field blurring please <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on Enhanced KeyPoll Class Released by Xlander</title>
		<link>http://www.photonstorm.com/archives/24/enhanced-keypoll-class-released#comment-70</link>
		<dc:creator>Xlander</dc:creator>
		<pubDate>Wed, 27 Aug 2008 11:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=24#comment-70</guid>
		<description>Hi,

I have just started to learn ActionScript 3 and needed to do some simple Key.isDown for a game.
Found it odd that is not in ActionScript 3 but then found your KeyPoll class, tried it and it works great!

Thanks :)
Xlander</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I have just started to learn ActionScript 3 and needed to do some simple Key.isDown for a game.<br />
Found it odd that is not in ActionScript 3 but then found your KeyPoll class, tried it and it works great!</p>
<p>Thanks <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Xlander</p>
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		<title>Comment on fMAME - It had to happen sooner or later :) by Rich</title>
		<link>http://www.photonstorm.com/archives/63/fmame-it-had-to-happen-sooner-or-later#comment-69</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Tue, 26 Aug 2008 16:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=63#comment-69</guid>
		<description>Just checked and it appears to have been updated since I posted this! More games on the list now.

Wow, Commando is hard... I lasted all of 10 seconds :)</description>
		<content:encoded><![CDATA[<p>Just checked and it appears to have been updated since I posted this! More games on the list now.</p>
<p>Wow, Commando is hard&#8230; I lasted all of 10 seconds <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on fMAME - It had to happen sooner or later :) by Squize</title>
		<link>http://www.photonstorm.com/archives/63/fmame-it-had-to-happen-sooner-or-later#comment-68</link>
		<dc:creator>Squize</dc:creator>
		<pubDate>Tue, 26 Aug 2008 16:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=63#comment-68</guid>
		<description>Wow, the best software ever made now runs in Flash.

That's just stunning.

I've been wanting to do a Commando game for ages, but now you can just play the original in Flash. It's really blown me away, nice find mate.</description>
		<content:encoded><![CDATA[<p>Wow, the best software ever made now runs in Flash.</p>
<p>That&#8217;s just stunning.</p>
<p>I&#8217;ve been wanting to do a Commando game for ages, but now you can just play the original in Flash. It&#8217;s really blown me away, nice find mate.</p>
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		<title>Comment on fMAME - It had to happen sooner or later :) by sascha/hdrs</title>
		<link>http://www.photonstorm.com/archives/63/fmame-it-had-to-happen-sooner-or-later#comment-66</link>
		<dc:creator>sascha/hdrs</dc:creator>
		<pubDate>Sat, 23 Aug 2008 12:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=63#comment-66</guid>
		<description>This is a neat emulator, works very well here. I hope the author will add sound too. BTW great site that you got here!</description>
		<content:encoded><![CDATA[<p>This is a neat emulator, works very well here. I hope the author will add sound too. BTW great site that you got here!</p>
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		<title>Comment on Morphing Shiny Balls by Jeku</title>
		<link>http://www.photonstorm.com/archives/58/morphing-shiny-balls#comment-54</link>
		<dc:creator>Jeku</dc:creator>
		<pubDate>Sun, 03 Aug 2008 18:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=58#comment-54</guid>
		<description>Wow, that is really impressive!</description>
		<content:encoded><![CDATA[<p>Wow, that is really impressive!</p>
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		<title>Comment on The 8bitrocket 24-hour game challenge by Jeff</title>
		<link>http://www.photonstorm.com/archives/57/the-8bitrocket-24-hour-game-challenge#comment-52</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 25 Jul 2008 19:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=57#comment-52</guid>
		<description>Neither can I =)
Thanks for you interest. I have already modified it somewhat as I creating 8-10 smaller game engines, eachi n24 hours to be included in a new bigger game.  Knowing me, I'll change it again soon =)</description>
		<content:encoded><![CDATA[<p>Neither can I =)<br />
Thanks for you interest. I have already modified it somewhat as I creating 8-10 smaller game engines, eachi n24 hours to be included in a new bigger game.  Knowing me, I&#8217;ll change it again soon =)</p>
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		<title>Comment on Abombinaball Level Editor 90% finished by rich</title>
		<link>http://www.photonstorm.com/archives/50/abombinaball-level-editor-90-finished#comment-45</link>
		<dc:creator>rich</dc:creator>
		<pubDate>Fri, 20 Jun 2008 12:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=50#comment-45</guid>
		<description>Hi Jake - yeah I found a copy lurking around Amazon sellers for very little dosh. You can read it on Google books too. It's very C++ heavy in places, but equally generic in others (the finite state machine part is a great primer for example).</description>
		<content:encoded><![CDATA[<p>Hi Jake - yeah I found a copy lurking around Amazon sellers for very little dosh. You can read it on Google books too. It&#8217;s very C++ heavy in places, but equally generic in others (the finite state machine part is a great primer for example).</p>
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		<title>Comment on Abombinaball Level Editor 90% finished by Jake</title>
		<link>http://www.photonstorm.com/archives/50/abombinaball-level-editor-90-finished#comment-42</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Fri, 20 Jun 2008 06:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=50#comment-42</guid>
		<description>Hey Rich, great book recommendation--- I'll pick this one up tomorrow.  Glancing at the table of contents shows a lot of useful and advanced topics.</description>
		<content:encoded><![CDATA[<p>Hey Rich, great book recommendation&#8212; I&#8217;ll pick this one up tomorrow.  Glancing at the table of contents shows a lot of useful and advanced topics.</p>
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	<item>
		<title>Comment on Enhanced KeyPoll Class Released by Ryan</title>
		<link>http://www.photonstorm.com/archives/24/enhanced-keypoll-class-released#comment-41</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 19 Jun 2008 20:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=24#comment-41</guid>
		<description>Hey, I just stumbled upon this.  Works great!  Thanks a lot.</description>
		<content:encoded><![CDATA[<p>Hey, I just stumbled upon this.  Works great!  Thanks a lot.</p>
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