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	<title>Comments for Photon Storm</title>
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	<link>http://www.photonstorm.com</link>
	<description>AS3 and Indie Game Development</description>
	<lastBuildDate>Thu, 11 Mar 2010 03:49:23 +0000</lastBuildDate>
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		<title>Comment on PixelBlitz Engine by Josh</title>
		<link>http://www.photonstorm.com/pixelblitz-engine/comment-page-1#comment-2356</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 11 Mar 2010 03:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?page_id=344#comment-2356</guid>
		<description>SVN is a programmers dream when working on a project with multiple people working on the same files. Tortoisesvn is what we use at work and I wouldn&#039;t ever go back to the old rar methods.</description>
		<content:encoded><![CDATA[<p>SVN is a programmers dream when working on a project with multiple people working on the same files. Tortoisesvn is what we use at work and I wouldn&#8217;t ever go back to the old rar methods.</p>
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		<title>Comment on ImmorTall &#8211; or why I love Flash games by mtarzaim</title>
		<link>http://www.photonstorm.com/archives/787/immortall-or-why-i-love-flash-games/comment-page-1#comment-2355</link>
		<dc:creator>mtarzaim</dc:creator>
		<pubDate>Tue, 09 Mar 2010 14:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=787#comment-2355</guid>
		<description>Obviously, Ryan has missed the the main meaning (or should I say two ? ) of ImmorTall.

First, ImmorTall is about choices.
Will you sacrifice others to protect yourself ? (use the humans as shields and get away from lines of fire)
Will you sacrifice yourself to protect others you&#039;ve barely known of ? (use yourself to shelter them until the very end)
ImmorTall forces you to choose. Not playing this way or that way. No objectives here. No forced behavior into the player.
You choose. All along. Each time one them fall. Each time one of them mourn. Each time you slow down a little more under the wounds.

ImmorTall is about an alien falling on earth, getting some friends, then getting caught in one of our useless wars (the sounds are some kind of Picasso&#039;s Guernica rendered in audio, which had a lot in the overall uneasy feeling).

What will he do ? What will you do ?
Save yourself or save others ?
Save only one of them ? Or flee away from them, letting them alone in their savage madness ?

That&#039;s why ImmorTall is so interesting : it makes you confront your own instinct of survival with your emphaty.
Your long-earned gamer reflexes (survive at all cost) with the obvious of the situation (did I really win if i&#039;m the last one standing ? )

Second, about the name &quot;ImmorTall&quot;, as the author said, it implies you are immortal, as long as there is someone to remember you, no matter how short your life was.
Most games are about self-realisation through building up strength (or mass-murdering, same thing).
Rare are the ones like ImmorTall, doing the exact opposite.</description>
		<content:encoded><![CDATA[<p>Obviously, Ryan has missed the the main meaning (or should I say two ? ) of ImmorTall.</p>
<p>First, ImmorTall is about choices.<br />
Will you sacrifice others to protect yourself ? (use the humans as shields and get away from lines of fire)<br />
Will you sacrifice yourself to protect others you&#8217;ve barely known of ? (use yourself to shelter them until the very end)<br />
ImmorTall forces you to choose. Not playing this way or that way. No objectives here. No forced behavior into the player.<br />
You choose. All along. Each time one them fall. Each time one of them mourn. Each time you slow down a little more under the wounds.</p>
<p>ImmorTall is about an alien falling on earth, getting some friends, then getting caught in one of our useless wars (the sounds are some kind of Picasso&#8217;s Guernica rendered in audio, which had a lot in the overall uneasy feeling).</p>
<p>What will he do ? What will you do ?<br />
Save yourself or save others ?<br />
Save only one of them ? Or flee away from them, letting them alone in their savage madness ?</p>
<p>That&#8217;s why ImmorTall is so interesting : it makes you confront your own instinct of survival with your emphaty.<br />
Your long-earned gamer reflexes (survive at all cost) with the obvious of the situation (did I really win if i&#8217;m the last one standing ? )</p>
<p>Second, about the name &#8220;ImmorTall&#8221;, as the author said, it implies you are immortal, as long as there is someone to remember you, no matter how short your life was.<br />
Most games are about self-realisation through building up strength (or mass-murdering, same thing).<br />
Rare are the ones like ImmorTall, doing the exact opposite.</p>
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		<title>Comment on svn for Photoshop with PixelNovel by Collaboration Tools for your projects &#124; der hess</title>
		<link>http://www.photonstorm.com/archives/710/svn-for-photoshop-with-pixelnovel/comment-page-1#comment-2354</link>
		<dc:creator>Collaboration Tools for your projects &#124; der hess</dc:creator>
		<pubDate>Tue, 09 Mar 2010 13:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=710#comment-2354</guid>
		<description>[...] Management for Coding and even a Version Managment for Adobe Photoshop files. Richard Davey wrote a small blog post about it. I think the very well known free services are Google Code, GitHub and SourceForge.net. [...]</description>
		<content:encoded><![CDATA[<p>[...] Management for Coding and even a Version Managment for Adobe Photoshop files. Richard Davey wrote a small blog post about it. I think the very well known free services are Google Code, GitHub and SourceForge.net. [...]</p>
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		<title>Comment on Flash vs. HTML5? Here&#8217;s what I&#8217;m doing about it &#8230; by sascha/hdrs</title>
		<link>http://www.photonstorm.com/archives/805/flash-vs-html5-heres-what-im-doing-about-it/comment-page-1#comment-2348</link>
		<dc:creator>sascha/hdrs</dc:creator>
		<pubDate>Sat, 06 Mar 2010 04:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=805#comment-2348</guid>
		<description>Good post! Let&#039;s imagine what would happen if Flash dies tomorrow. Can a technology even die? Not really. It only can become less supported, the technology will remain. Some people even still code in 6510 Assembler. Sure, that&#039;s not really commercially feasible and there would be few opportunities to earn money but deep down from my heart I couldn&#039;t care less about that because ActionScript is an established language, now not only used on the web but also on the desktop. Claiming that Flash will die is almost like saying that Java will die or *gasp* C will die. But apart from that, yes, Adobe would not net Flash die. It will find it&#039;s way into new areas, even if HTML5 will eventually replaced it as the sole video player.</description>
		<content:encoded><![CDATA[<p>Good post! Let&#8217;s imagine what would happen if Flash dies tomorrow. Can a technology even die? Not really. It only can become less supported, the technology will remain. Some people even still code in 6510 Assembler. Sure, that&#8217;s not really commercially feasible and there would be few opportunities to earn money but deep down from my heart I couldn&#8217;t care less about that because ActionScript is an established language, now not only used on the web but also on the desktop. Claiming that Flash will die is almost like saying that Java will die or *gasp* C will die. But apart from that, yes, Adobe would not net Flash die. It will find it&#8217;s way into new areas, even if HTML5 will eventually replaced it as the sole video player.</p>
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		<title>Comment on Flash vs. HTML5? Here&#8217;s what I&#8217;m doing about it &#8230; by pault107</title>
		<link>http://www.photonstorm.com/archives/805/flash-vs-html5-heres-what-im-doing-about-it/comment-page-1#comment-2345</link>
		<dc:creator>pault107</dc:creator>
		<pubDate>Fri, 05 Mar 2010 21:44:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=805#comment-2345</guid>
		<description>I&#039;m loving Home Sheep Home mate. So much so that my housemate had to pull me away from my PC last weekend as we were supposed to be going down the pub - that&#039;s a very big sign that the game is a good one.</description>
		<content:encoded><![CDATA[<p>I&#8217;m loving Home Sheep Home mate. So much so that my housemate had to pull me away from my PC last weekend as we were supposed to be going down the pub &#8211; that&#8217;s a very big sign that the game is a good one.</p>
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		<title>Comment on Flash vs. HTML5? Here&#8217;s what I&#8217;m doing about it &#8230; by Russ</title>
		<link>http://www.photonstorm.com/archives/805/flash-vs-html5-heres-what-im-doing-about-it/comment-page-1#comment-2344</link>
		<dc:creator>Russ</dc:creator>
		<pubDate>Fri, 05 Mar 2010 16:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=805#comment-2344</guid>
		<description>But I can&#039;t wait for the rash of bad HTML5 transition &quot;intros&quot; that is sure to come.  Hello web 2001!  Great post, thanks.</description>
		<content:encoded><![CDATA[<p>But I can&#8217;t wait for the rash of bad HTML5 transition &#8220;intros&#8221; that is sure to come.  Hello web 2001!  Great post, thanks.</p>
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		<title>Comment on Flash vs. HTML5? Here&#8217;s what I&#8217;m doing about it &#8230; by rich</title>
		<link>http://www.photonstorm.com/archives/805/flash-vs-html5-heres-what-im-doing-about-it/comment-page-1#comment-2343</link>
		<dc:creator>rich</dc:creator>
		<pubDate>Fri, 05 Mar 2010 15:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=805#comment-2343</guid>
		<description>It&#039;s true that the OSX Flash Player has been lacking in speed for a long time, but this is changing right now. However HTML5 vs. Flash is not the same thing as Apple vs. Flash, that&#039;s a different argument.

Personally I think Adobe got caught with their pants down re: speed on OSX, and I&#039;m glad they are finally investing resource into addressing this issue (maybe as a result of Apple? who knows). I work with lots of developers, artists and animators, all of whom swear about Adobe apps on a regular basis! (&quot;CS4 crashed AGAIN!&quot; being the most common one). So they are far from perfect, no-one could deny that. But that isn&#039;t the issue here. The issue is berating a technology in favour of something that doesn&#039;t even exist yet, and that won&#039;t do what Flash Player can even when it does.</description>
		<content:encoded><![CDATA[<p>It&#8217;s true that the OSX Flash Player has been lacking in speed for a long time, but this is changing right now. However HTML5 vs. Flash is not the same thing as Apple vs. Flash, that&#8217;s a different argument.</p>
<p>Personally I think Adobe got caught with their pants down re: speed on OSX, and I&#8217;m glad they are finally investing resource into addressing this issue (maybe as a result of Apple? who knows). I work with lots of developers, artists and animators, all of whom swear about Adobe apps on a regular basis! (&#8220;CS4 crashed AGAIN!&#8221; being the most common one). So they are far from perfect, no-one could deny that. But that isn&#8217;t the issue here. The issue is berating a technology in favour of something that doesn&#8217;t even exist yet, and that won&#8217;t do what Flash Player can even when it does.</p>
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		<title>Comment on Flash vs. HTML5? Here&#8217;s what I&#8217;m doing about it &#8230; by nothingGrinder</title>
		<link>http://www.photonstorm.com/archives/805/flash-vs-html5-heres-what-im-doing-about-it/comment-page-1#comment-2342</link>
		<dc:creator>nothingGrinder</dc:creator>
		<pubDate>Fri, 05 Mar 2010 15:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=805#comment-2342</guid>
		<description>Thanks for the Mention! 
@jonny Adobe is constantly upgrading their ability to perform. One step in this direction is Adobe&#039;s Partnering with OEM&#039;s to improve hardware performance.</description>
		<content:encoded><![CDATA[<p>Thanks for the Mention!<br />
@jonny Adobe is constantly upgrading their ability to perform. One step in this direction is Adobe&#8217;s Partnering with OEM&#8217;s to improve hardware performance.</p>
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		<title>Comment on Flash vs. HTML5? Here&#8217;s what I&#8217;m doing about it &#8230; by Jonny</title>
		<link>http://www.photonstorm.com/archives/805/flash-vs-html5-heres-what-im-doing-about-it/comment-page-1#comment-2341</link>
		<dc:creator>Jonny</dc:creator>
		<pubDate>Fri, 05 Mar 2010 12:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=805#comment-2341</guid>
		<description>There is a problem I face: with my 2.16 GHz MacBook Pro running OS X 10.6 and Flash Player 10.1 beta 3, even running something like Home Sheep Home for just a minute sends me into a burning-up-CPU-fans-cranking-massively nightmare :( So is obviously true for any high-loading .swf, particularly video (YouTube, et al). I&#039;m using YouTube&#039;s HTML5 player beta, which gives a marginal load reduction. Surely Adobe can optimize better somehow?</description>
		<content:encoded><![CDATA[<p>There is a problem I face: with my 2.16 GHz MacBook Pro running OS X 10.6 and Flash Player 10.1 beta 3, even running something like Home Sheep Home for just a minute sends me into a burning-up-CPU-fans-cranking-massively nightmare <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  So is obviously true for any high-loading .swf, particularly video (YouTube, et al). I&#8217;m using YouTube&#8217;s HTML5 player beta, which gives a marginal load reduction. Surely Adobe can optimize better somehow?</p>
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		<title>Comment on Silmarils Collection for the PC by Barts</title>
		<link>http://www.photonstorm.com/archives/801/silmarils-collection-for-the-pc/comment-page-1#comment-2338</link>
		<dc:creator>Barts</dc:creator>
		<pubDate>Wed, 03 Mar 2010 10:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=801#comment-2338</guid>
		<description>Holy crap, that&#039;s great! 

I loved Silmarils&#039; games, I have completed Colorado and Targhan, explored good chunk of Starblade, played hours of Ishars, and and and SQUEEEE!</description>
		<content:encoded><![CDATA[<p>Holy crap, that&#8217;s great! </p>
<p>I loved Silmarils&#8217; games, I have completed Colorado and Targhan, explored good chunk of Starblade, played hours of Ishars, and and and SQUEEEE!</p>
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